flash.ui.GameInput

type
class
extends
flash.events.EventDispatcher
available in
flash
metadata
:require
flash11_2

Static Variables

isSupported(default,null) : Bool

numDevices(default,null) : Int

Static Methods

getDeviceAt(index : Int) : GameInputDevice

Instance Methods hide inherited show inherited

addEventListener(type : String, listener : Dynamic -> Void, ?useCapture : Bool, ?priority : Int, ?useWeakReference : Bool) : Void

dispatchEvent(event : Event) : Bool

hasEventListener(type : String) : Bool

removeEventListener(type : String, listener : Dynamic -> Void, ?useCapture : Bool) : Void

toString() : String

willTrigger(type : String) : Bool