To create a text field dynamically, use the TextField()
constructor.
The methods of the TextField class let you set, select, and manipulate text in a dynamic or input text field that you create during authoring or at runtime.
ActionScript provides several ways to format your text at runtime. The
TextFormat class lets you set character and paragraph formatting for
TextField objects. You can apply Cascading Style Sheets(CSS) styles to
text fields by using the TextField.styleSheet property and the
StyleSheet class. You can use CSS to style built-in HTML tags, define new
formatting tags, or apply styles. You can assign HTML formatted text, which
optionally uses CSS styles, directly to a text field. HTML text that you
assign to a text field can contain embedded media(movie clips, SWF files,
GIF files, PNG files, and JPEG files). The text wraps around the embedded
media in the same way that a web browser wraps text around media embedded
in an HTML document.
Flash Player supports a subset of HTML tags that you can use to format
text. See the list of supported HTML tags in the description of the
htmlText property.
alpha set to 0 are active,
even though they are invisible.true and the text field is not in focus, Flash
Player highlights the selection in the text field in gray. When set to
false and the text field is not in focus, Flash Player does
not highlight the selection in the text field.
nme.text.AntiAliasType constants for this property. You can
control this setting only if the font is embedded(with the
embedFonts property set to true). The default
setting is nme.text.AntiAliasType.NORMAL.
To set values for this property, use the following string values:
TextFieldAutoSize constants:
TextFieldAutoSize.NONE(the default),
TextFieldAutoSize.LEFT, TextFieldAutoSize.RIGHT,
and TextFieldAutoSize.CENTER.
If autoSize is set to TextFieldAutoSize.NONE
(the default) no resizing occurs.
If autoSize is set to TextFieldAutoSize.LEFT,
the text is treated as left-justified text, meaning that the left margin
of the text field remains fixed and any resizing of a single line of the
text field is on the right margin. If the text includes a line break(for
example, "\n" or "\r"), the bottom is also
resized to fit the next line of text. If wordWrap is also set
to true, only the bottom of the text field is resized and the
right side remains fixed.
If autoSize is set to
TextFieldAutoSize.RIGHT, the text is treated as
right-justified text, meaning that the right margin of the text field
remains fixed and any resizing of a single line of the text field is on
the left margin. If the text includes a line break(for example,
"\n" or "\r"), the bottom is also resized to fit the next
line of text. If wordWrap is also set to true,
only the bottom of the text field is resized and the left side remains
fixed.
If autoSize is set to
TextFieldAutoSize.CENTER, the text is treated as
center-justified text, meaning that any resizing of a single line of the
text field is equally distributed to both the right and left margins. If
the text includes a line break(for example, "\n" or
"\r"), the bottom is also resized to fit the next line of
text. If wordWrap is also set to true, only the
bottom of the text field is resized and the left and right sides remain
fixed.
true, the text field has a background fill. If
false, the text field has no background fill. Use the
backgroundColor property to set the background color of a
text field.
0xFFFFFF(white). This property can be retrieved or set, even
if there currently is no background, but the color is visible only if the
text field has the background property set to
true.BlendMode.NORMAL.
The blendMode property affects each pixel of the display
object. Each pixel is composed of three constituent colors(red, green,
and blue), and each constituent color has a value between 0x00 and 0xFF.
Flash Player or Adobe AIR compares each constituent color of one pixel in
the movie clip with the corresponding color of the pixel in the
background. For example, if blendMode is set to
BlendMode.LIGHTEN, Flash Player or Adobe AIR compares the red
value of the display object with the red value of the background, and uses
the lighter of the two as the value for the red component of the displayed
color.
The following table describes the blendMode settings. The
BlendMode class defines string values you can use. The illustrations in
the table show blendMode values applied to a circular display
object(2) superimposed on another display object(1).
true, the
text field has a border. If false, the text field has no
border. Use the borderColor property to set the border color.
0x000000(black). This property can be retrieved or set, even
if there currently is no border, but the color is visible only if the text
field has the border property set to true.scrollV property is the
1-based index of the topmost visible line in the window.
All the text between the lines indicated by scrollV and
bottomScrollV is currently visible in the text field.
true, NME will use the software renderer to cache
an internal bitmap representation of the display object. For native targets,
this is often much slower than the default hardware renderer. When you
are using the Flash target, this caching may increase performance for display
objects that contain complex vector content.
All vector data for a display object that has a cached bitmap is drawn
to the bitmap instead of the main display. If
cacheAsBitmapMatrix is null or unsupported, the bitmap is
then copied to the main display as unstretched, unrotated pixels snapped
to the nearest pixel boundaries. Pixels are mapped 1 to 1 with the parent
object. If the bounds of the bitmap change, the bitmap is recreated
instead of being stretched.
If cacheAsBitmapMatrix is non-null and supported, the
object is drawn to the off-screen bitmap using that matrix and the
stretched and/or rotated results of that rendering are used to draw the
object to the main display.
No internal bitmap is created unless the cacheAsBitmap
property is set to true.
After you set the cacheAsBitmap property to
true, the rendering does not change, however the display
object performs pixel snapping automatically. The animation speed can be
significantly faster depending on the complexity of the vector content.
The cacheAsBitmap property is automatically set to
true whenever you apply a filter to a display object(when
its filter array is not empty), and if a display object has a
filter applied to it, cacheAsBitmap is reported as
true for that display object, even if you set the property to
false. If you clear all filters for a display object, the
cacheAsBitmap setting changes to what it was last set to.
A display object does not use a bitmap even if the
cacheAsBitmap property is set to true and
instead renders from vector data in the following cases:
The cacheAsBitmap property is best used with movie clips
that have mostly static content and that do not scale and rotate
frequently. With such movie clips, cacheAsBitmap can lead to
performance increases when the movie clip is translated(when its x
and y position is changed).
Selection span indexes are zero-based(for example, the first position is 0, the second position is 1, and so on).
false. The condenseWhite property only
affects text set with the htmlText property, not the
text property. If you set text with the text
property, condenseWhite is ignored.
If condenseWhite is set to true, use standard
HTML commands such as and to place line
breaks in the text field.
Set the condenseWhite property before setting the
htmlText property.
replaceSelectedText()
method.
Note: When selecting characters to be replaced with
setSelection() and replaceSelectedText(), the
defaultTextFormat will be applied only if the text has been
selected up to and including the last character. Here is an example:
var my_txt:TextField new TextField();
my_txt.text = "Flash Macintosh version"; var my_fmt:TextFormat = new
TextFormat(); my_fmt.color = 0xFF0000; my_txt.defaultTextFormat = my_fmt;
my_txt.setSelection(6,15); // partial text selected - defaultTextFormat
not applied my_txt.setSelection(6,23); // text selected to end -
defaultTextFormat applied my_txt.replaceSelectedText("Windows version");
When you access the defaultTextFormat property, the
returned TextFormat object has all of its properties defined. No property
is null.
Note: You can't set this property if a style sheet is applied to the text field.
true, the text field is treated as a
password text field and hides the input characters using asterisks instead
of the actual characters. If false, the text field is not
treated as a password text field. When password mode is enabled, the Cut
and Copy commands and their corresponding keyboard shortcuts will not
function. This security mechanism prevents an unscrupulous user from using
the shortcuts to discover a password on an unattended computer.
doubleClick events. The
default value is false, which means that by default an
InteractiveObject instance does not receive doubleClick
events. If the doubleClickEnabled property is set to
true, the instance receives doubleClick events
within its bounds. The mouseEnabled property of the
InteractiveObject instance must also be set to true for the
object to receive doubleClick events.
No event is dispatched by setting this property. You must use the
addEventListener() method to add an event listener for the
doubleClick event.
false, Flash Player renders the text field by using device
fonts.
If you set the embedFonts property to true
for a text field, you must specify a font for that text by using the
font property of a TextFormat object applied to the text
field. If the specified font is not embedded in the SWF file, the text is
not displayed.
Filters can be applied in Flash Professional at design time, or at run
time by using ActionScript code. To apply a filter by using ActionScript,
you must make a temporary copy of the entire filters array,
modify the temporary array, then assign the value of the temporary array
back to the filters array. You cannot directly add a new
filter object to the filters array.
To add a filter by using ActionScript, perform the following steps
(assume that the target display object is named
myDisplayObject):
myDisplayObject.filters array
to a temporary array, such as one named myFilters.myFilters temporary
array.myDisplayObject.filters array.If the filters array is undefined, you do not need to use
a temporary array. Instead, you can directly assign an array literal that
contains one or more filter objects that you create. The first example in
the Examples section adds a drop shadow filter by using code that handles
both defined and undefined filters arrays.
To modify an existing filter object, you must use the technique of
modifying a copy of the filters array:
filters array to a temporary
array, such as one named myFilters.myFilters. For example, to set the quality property of the
first filter in the array, you could use the following code:
myFilters0.quality = 1;filters
array.At load time, if a display object has an associated filter, it is marked to cache itself as a transparent bitmap. From this point forward, as long as the display object has a valid filter list, the player caches the display object as a bitmap. This source bitmap is used as a source image for the filter effects. Each display object usually has two bitmaps: one with the original unfiltered source display object and another for the final image after filtering. The final image is used when rendering. As long as the display object does not change, the final image does not need updating.
The nme.filters package includes classes for filters. For example, to create a DropShadow filter, you would write:
true, false, or
null. Values of true and false work
as expected, specifying whether or not the focus rectangle appears. A
value of null indicates that this object obeys the
stageFocusRect property of the Stage.height property, the scaleY property
is adjusted accordingly, as shown in the following code:
Except for TextField and Video objects, a display object with no
content(such as an empty sprite) has a height of 0, even if you try to
set height to a different value.
Flash Player supports the following HTML tags:
Flash Player and AIR also support explicit character codes, such as &(ASCII ampersand) and €(Unicode € symbol).
\t) counts as one character.loaderInfo property
is defined only for the root display object of a SWF file or for a loaded
Bitmap(not for a Bitmap that is drawn with ActionScript). To find the
loaderInfo object associated with the SWF file that contains
a display object named myDisplayObject, use
myDisplayObject.root.loaderInfo.
A large SWF file can monitor its download by calling
this.root.loaderInfo.addEventListener(Event.COMPLETE,
func).
mask
object. To ensure that masking works when the Stage is scaled, the
mask display object must be in an active part of the display
list. The mask object itself is not drawn. Set
mask to null to remove the mask.
To be able to scale a mask object, it must be on the display list. To
be able to drag a mask Sprite object(by calling its
startDrag() method), it must be on the display list. To call
the startDrag() method for a mask sprite based on a
mouseDown event being dispatched by the sprite, set the
sprite's buttonMode property to true.
When display objects are cached by setting the
cacheAsBitmap property to true an the
cacheAsBitmapMatrix property to a Matrix object, both the
mask and the display object being masked must be part of the same cached
bitmap. Thus, if the display object is cached, then the mask must be a
child of the display object. If an ancestor of the display object on the
display list is cached, then the mask must be a child of that ancestor or
one of its descendents. If more than one ancestor of the masked object is
cached, then the mask must be a descendent of the cached container closest
to the masked object in the display list.
Note: A single mask object cannot be used to mask
more than one calling display object. When the mask is
assigned to a second display object, it is removed as the mask of the
first object, and that object's mask property becomes
null.
maxChars allows; the maxChars property indicates
only how much text a user can enter. If the value of this property is
0, a user can enter an unlimited amount of text.
scrollH.scrollV.true, which means that by
default any InteractiveObject instance that is on the display list
receives mouse events or other user input events. If
mouseEnabled is set to false, the instance does
not receive any mouse events(or other user input events like keyboard
events). Any children of this instance on the display list are not
affected. To change the mouseEnabled behavior for all
children of an object on the display list, use
nme.display.DisplayObjectContainer.mouseChildren.
No event is dispatched by setting this property. You must use the
addEventListener() method to create interactive
functionality.
true. This property is
useful if you want to prevent mouse wheel scrolling of text fields, or
implement your own text field scrolling.Note: For a DisplayObject that has been rotated, the returned x coordinate will reflect the non-rotated object.
Note: For a DisplayObject that has been rotated, the returned y coordinate will reflect the non-rotated object.
true, the text field is multiline; if the value is
false, the text field is a single-line text field. In a field
of type TextFieldType.INPUT, the multiline value
determines whether the Enter key creates a new line(a value
of false, and the Enter key is ignored). If you
paste text into a TextField with a multiline
value of false, newlines are stripped out of the text.
getChildByName() method of the display object
container.
By default, the value is false and focusing an
InteractiveObject instance does not raise a soft keyboard. If the
needsSoftKeyboard property is set to true, the
runtime raises a soft keyboard when the InteractiveObject instance is
ready to accept user input. An InteractiveObject instance is ready to
accept user input after a programmatic call to set the Stage
focus property or a user interaction, such as a "tap." If the
client system has a hardware keyboard available or does not support
virtual keyboards, then the soft keyboard is not raised.
The InteractiveObject instance dispatches
softKeyboardActivating, softKeyboardActivate,
and softKeyboardDeactivate events when the soft keyboard
raises and lowers.
Note: This property is not supported in AIR applications on iOS.
wordWrap property is set to true, the number of
lines increases when text wraps.If set to a number value, the surface is opaque(not transparent) with
the RGB background color that the number specifies. If set to
null(the default value), the display object has a
transparent background.
The opaqueBackground property is intended mainly for use
with the cacheAsBitmap property, for rendering optimization.
For display objects in which the cacheAsBitmap property is
set to true, setting opaqueBackground can improve rendering
performance.
The opaque background region is not matched when calling the
hitTestPoint() method with the shapeFlag
parameter set to true.
The opaque background region does not respond to mouse events.
parent property to specify a relative path to
display objects that are above the current display object in the display
list hierarchy.
You can use parent to move up multiple levels in the
display list as in the following:
Calling this method focuses the InteractiveObject instance and raises
the soft keyboard, if necessary. The needsSoftKeyboard must
also be true. A keyboard is not raised if a hardware keyboard
is available, or if the client system does not support virtual
keyboards.
Note: This method is not supported in AIR applications on iOS.
restrict property is null,
you can enter any character. If the value of the restrict
property is an empty string, you cannot enter any character. If the value
of the restrict property is a string of characters, you can
enter only characters in the string into the text field. The string is
scanned from left to right. You can specify a range by using the hyphen
(-) character. Only user interaction is restricted; a script can put any
text into the text field. If the string begins with a caret(^) character, all characters are initially accepted and succeeding characters in the string are excluded from the set of accepted characters. If the string does not begin with a caret(^) character, no characters are initially accepted and succeeding characters in the string are included in the set of accepted characters.
The following example allows only uppercase characters, spaces, and numbers to be entered into a text field:
my_txt.restrict = "A-Z 0-9";
The following example includes all characters, but excludes lowercase letters:
my_txt.restrict = "^a-z";
You can use a backslash to enter a ^ or - verbatim. The accepted backslash sequences are \-, \^ or \\. The backslash must be an actual character in the string, so when specified in ActionScript, a double backslash must be used. For example, the following code includes only the dash(-) and caret(^):
my_txt.restrict = "\\-\\^";
The ^ can be used anywhere in the string to toggle between including characters and excluding characters. The following code includes only uppercase letters, but excludes the uppercase letter Q:
my_txt.restrict = "A-Z^Q";
You can use the \u escape sequence to construct
restrict strings. The following code includes only the
characters from ASCII 32(space) to ASCII 126(tilde).
my_txt.restrict = "\u0020-\u007E";
root property
is the top-most display object in the portion of the display list's tree
structure represented by that SWF file. For a Bitmap object representing a
loaded image file, the root property is the Bitmap object
itself. For the instance of the main class of the first SWF file loaded,
the root property is the display object itself. The
root property of the Stage object is the Stage object itself.
The root property is set to null for any display
object that has not been added to the display list, unless it has been
added to a display object container that is off the display list but that
is a child of the top-most display object in a loaded SWF file.
For example, if you create a new Sprite object by calling the
Sprite() constructor method, its root property
is null until you add it to the display list(or to a display
object container that is off the display list but that is a child of the
top-most display object in a SWF file).
For a loaded SWF file, even though the Loader object used to load the
file may not be on the display list, the top-most display object in the
SWF file has its root property set to itself. The Loader
object does not have its root property set until it is added
as a child of a display object for which the root property is
set.
my_video.rotation = 450
is the same as my_video.rotation = 90.null,
the entire display object is scaled normally when any scale transformation
is applied.
When you define the scale9Grid property, the display
object is divided into a grid with nine regions based on the
scale9Grid rectangle, which defines the center region of the
grid. The eight other regions of the grid are the following areas:
You can think of the eight regions outside of the center(defined by the rectangle) as being like a picture frame that has special rules applied to it when scaled.
When the scale9Grid property is set and a display object
is scaled, all text and gradients are scaled normally; however, for other
types of objects the following rules apply:
If a display object is rotated, all subsequent scaling is normal(and
the scale9Grid property is ignored).
For example, consider the following display object and a rectangle that
is applied as the display object's scale9Grid:
A common use for setting scale9Grid is to set up a display
object to be used as a component, in which edge regions retain the same
width when the component is scaled.
Scaling the local coordinate system changes the x and
y property values, which are defined in whole pixels.
Scaling the local coordinate system changes the x and
y property values, which are defined in whole pixels.
scrollH
property is 0, the text is not horizontally scrolled. This property value
is an integer that represents the horizontal position in pixels.
The units of horizontal scrolling are pixels, whereas the units of vertical scrolling are lines. Horizontal scrolling is measured in pixels because most fonts you typically use are proportionally spaced; that is, the characters can have different widths. Flash Player performs vertical scrolling by line because users usually want to see a complete line of text rather than a partial line. Even if a line uses multiple fonts, the height of the line adjusts to fit the largest font in use.
Note: The scrollH property is zero-based, not
1-based like the scrollV vertical scrolling property.
x and y properties
of the scrollRect object.
The properties of the scrollRect Rectangle object use the
display object's coordinate space and are scaled just like the overall
display object. The corner bounds of the cropped window on the scrolling
display object are the origin of the display object(0,0) and the point
defined by the width and height of the rectangle. They are not centered
around the origin, but use the origin to define the upper-left corner of
the area. A scrolled display object always scrolls in whole pixel
increments.
You can scroll an object left and right by setting the x
property of the scrollRect Rectangle object. You can scroll
an object up and down by setting the y property of the
scrollRect Rectangle object. If the display object is rotated
90° and you scroll it left and right, the display object actually scrolls
up and down.
scrollV
property is useful for directing users to a specific paragraph in a long
passage, or creating scrolling text fields.
The units of vertical scrolling are lines, whereas the units of horizontal scrolling are pixels. If the first line displayed is the first line in the text field, scrollV is set to 1(not 0). Horizontal scrolling is measured in pixels because most fonts are proportionally spaced; that is, the characters can have different widths. Flash performs vertical scrolling by line because users usually want to see a complete line of text rather than a partial line. Even if there are multiple fonts on a line, the height of the line adjusts to fit the largest font in use.
true indicates that the text is selectable. The
selectable property controls whether a text field is
selectable, not whether a text field is editable. A dynamic text field can
be selectable even if it is not editable. If a dynamic text field is not
selectable, the user cannot select its text.
If selectable is set to false, the text in
the text field does not respond to selection commands from the mouse or
keyboard, and the text cannot be copied with the Copy command. If
selectable is set to true, the text in the text
field can be selected with the mouse or keyboard, and the text can be
copied with the Copy command. You can select text this way even if the
text field is a dynamic text field instead of an input text field.
caretIndex.caretIndex.nme.text.AntiAliasType property of the text
field is set to nme.text.AntiAliasType.ADVANCED. The range
for sharpness is a number from -400 to 400. If you attempt to
set sharpness to a value outside that range, Flash sets the
property to the nearest value in the range(either -400 or 400).
If the needsSoftKeyboard property of this
InteractiveObject is true, then the runtime adjusts the
display as needed to keep the object in view while the user types.
Ordinarily, the runtime uses the object bounds obtained from the
DisplayObject.getBounds() method. You can specify a different
area using this softKeyboardInputAreaOfInterest property.
Specify the softKeyboardInputAreaOfInterest in stage
coordinates.
Note: On Android, the
softKeyboardInputAreaOfInterest is not respected in landscape
orientations.
stage property of each
display object refers to the same Stage object(even if the display object
belongs to a loaded SWF file).
If a display object is not added to the display list, its
stage property is set to null.
true; otherwise, the value is
false. By default, the value is false, except
for the following:
true.type = "input", the value
is true.buttonMode =
true, the value is true.tabIndex property is -1 by default, meaning no tab index is
set for the object.
If any currently displayed object in the SWF file contains a
tabIndex property, automatic tab ordering is disabled, and
the tab ordering is calculated from the tabIndex properties
of objects in the SWF file. The custom tab ordering includes only objects
that have tabIndex properties.
The tabIndex property can be a non-negative integer. The
objects are ordered according to their tabIndex properties,
in ascending order. An object with a tabIndex value of 1
precedes an object with a tabIndex value of 2. Do not use the
same tabIndex value for multiple objects.
The custom tab ordering that the tabIndex property defines
is flat. This means that no attention is paid to the hierarchical
relationships of objects in the SWF file. All objects in the SWF file with
tabIndex properties are placed in the tab order, and the tab
order is determined by the order of the tabIndex values.
Note: To set the tab order for TLFTextField instances, cast the
display object child of the TLFTextField as an InteractiveObject, then set
the tabIndex property. For example:
InteractiveObject(tlfInstance.getChildAt(1)).tabIndex = 3;To reverse the tab order from the default setting for three instances of a TLFTextField object(
tlfInstance1, tlfInstance2
and tlfInstance3), use: InteractiveObject(tlfInstance1.getChildAt(1)).tabIndex = 3; InteractiveObject(tlfInstance2.getChildAt(1)).tabIndex = 2; InteractiveObject(tlfInstance3.getChildAt(1)).tabIndex = 1;
'\r', ASCII 13). This
property contains unformatted text in the text field, without HTML tags.
To get the text in HTML form, use the htmlText
property.
0x000000; white is
0xFFFFFF.
nme.text.AntiAliasType is set to
nme.text.AntiAliasType.ADVANCED.
The range for thickness is a number from -200 to 200. If
you attempt to set thickness to a value outside that range,
the property is set to the nearest value in the range(either -200 or
200).
concatenatedMatrix, concatenatedColorTransform,
and pixelBounds) - are described in the entry for the
Transform class.
Each of the transform object's properties is itself an object. This concept is important because the only way to set new values for the matrix or colorTransform objects is to create a new object and copy that object into the transform.matrix or transform.colorTransform property.
For example, to increase the tx value of a display
object's matrix, you must make a copy of the entire matrix object, then
copy the new object into the matrix property of the transform object:
var myMatrix:Matrix =
myDisplayObject.transform.matrix; myMatrix.tx += 10;
myDisplayObject.transform.matrix = myMatrix;
You cannot directly set the tx property. The following
code has no effect on myDisplayObject:
myDisplayObject.transform.matrix.tx +=
10;
You can also copy an entire transform object and assign it to another
display object's transform property. For example, the following code
copies the entire transform object from myOldDisplayObj to
myNewDisplayObj:
myNewDisplayObj.transform = myOldDisplayObj.transform;
The resulting display object, myNewDisplayObj, now has the
same values for its matrix, color transform, and pixel bounds as the old
display object, myOldDisplayObj.
Note that AIR for TV devices use hardware acceleration, if it is available, for color transforms.
TextFieldType.DYNAMIC, which specifies a dynamic
text field, which a user cannot edit, or TextFieldType.INPUT,
which specifies an input text field, which a user can edit.
true, Flash Player copies and pastes
formatting(such as alignment, bold, and italics) when you copy and paste
between text fields. Both the origin and destination text fields for the
copy and paste procedure must have useRichTextClipboard set
to true. The default value is false.visible=false for an
InteractiveObject instance, it cannot be clicked.width property, the scaleX property
is adjusted accordingly, as shown in the following code:
Except for TextField and Video objects, a display object with no
content(such as an empty sprite) has a width of 0, even if you try to set
width to a different value.
wordWrap is true, the text field
has word wrap; if the value is false, the text field does not
have word wrap. The default value is false.type The type of event.useCapture Determines whether the listener works in the capture phase or the target and bubbling phases. If useCapture is set to true, the listener processes the event only during the capture phase and not in the target or bubbling phase. If useCapture is false, the listener processes the event only during the target or bubbling phase. To listen for the event in all three phases, call addEventListener twice, once with useCapture set to true, then again with useCapture set to false.priority The priority level of the event listener. The priority is designated by a signed 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.useWeakReference Determines whether the reference to the listener is strong or weak. A strong reference(the default) prevents your listener from being garbage-collected. A weak reference does not. Class-level member functions are not subject to garbage collection, so you can set useWeakReference to true for class-level member functions without subjecting them to garbage collection. If you set useWeakReference to true for a listener that is a nested inner function, the function will be garbage-collected and no longer persistent. If you create references to the inner function(save it in another variable) then it is not garbage-collected and stays persistent.
ArgumentError The listener specified is not a function.After you successfully register an event listener, you cannot change
its priority through additional calls to addEventListener().
To change a listener's priority, you must first call
removeListener(). Then you can register the listener again
with the new priority level.
Keep in mind that after the listener is registered, subsequent calls to
addEventListener() with a different type or
useCapture value result in the creation of a separate
listener registration. For example, if you first register a listener with
useCapture set to true, it listens only during
the capture phase. If you call addEventListener() again using
the same listener object, but with useCapture set to
false, you have two separate listeners: one that listens
during the capture phase and another that listens during the target and
bubbling phases.
You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.
If you no longer need an event listener, remove it by calling
removeEventListener(), or memory problems could result. Event
listeners are not automatically removed from memory because the garbage
collector does not remove the listener as long as the dispatching object
exists(unless the useWeakReference parameter is set to
true).
Copying an EventDispatcher instance does not copy the event listeners attached to it.(If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.
If the event listener is being registered on a node while an event is being processed on this node, the event listener is not triggered during the current phase but can be triggered during a later phase in the event flow, such as the bubbling phase.
If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again(unless registered again for future processing).
newText The string to append to the existing text.newText parameter to the
end of the text of the text field. This method is more efficient than an
addition assignment(+=) on a text property
(such as someTextField.text += moreText), particularly for a
text field that contains a significant amount of content.
event The Event object that is dispatched into the event flow. If the event is being redispatched, a clone of the event is created automatically. After an event is dispatched, its target property cannot be changed, so you must create a new copy of the event for redispatching to work.true if the event was successfully dispatched. A value of false indicates failure or that preventDefault() was called on the event.Error The event dispatch recursion limit has been reached.dispatchEvent() method
is called.
targetCoordinateSpace The display object that defines the coordinate system to use.targetCoordinateSpace object's coordinate system.targetCoordinateSpace object.
Consider the following code, which shows how the rectangle returned can
vary depending on the targetCoordinateSpace parameter that
you pass to the method:
Note: Use the localToGlobal() and
globalToLocal() methods to convert the display object's local
coordinates to display coordinates, or display coordinates to local
coordinates, respectively.
The getBounds() method is similar to the
getRect() method; however, the Rectangle returned by the
getBounds() method includes any strokes on shapes, whereas
the Rectangle returned by the getRect() method does not. For
an example, see the description of the getRect() method.
charIndex The zero-based index value for the character(for example, the first position is 0, the second position is 1, and so on).x and y minimum and maximum values defining the bounding box of the character.x The x coordinate of the character.y The y coordinate of the character.x and y parameters.
charIndex The zero-based index value of the character(for example, the first character is 0, the second character is 1, and so on).RangeError The character index specified is out of range.id The id to match(in the id attribute of the ![]()
tag).id attribute in the ![]()
tag of the text field. For media loaded from an external source, this object is a Loader object, and, once loaded, the media object is a child of that Loader object. For media embedded in the SWF file, it is the loaded object. If no ![]()
tag with the matching id exists, the method returns null.id, for an
image or SWF file that has been added to an HTML-formatted text field by
using an ![]()
tag. The ![]()
tag is in the
following format:

x The x coordinate of the line.y The y coordinate of the line.x and y parameters.
charIndex The zero-based index value of the character(for example, the first character is 0, the second character is 1, and so on).RangeError The character index specified is out of range.charIndex parameter.
lineIndex The line number for which you want the length.RangeError The line number specified is out of range.lineIndex The zero-based index value of the line(for example, the first line is 0, the second line is 1, and so on).RangeError The line number specified is out of range.lineIndex parameter specifies.
lineIndex The zero-based index value of the line(for example, the first line is 0, the second line is 1, and so on).RangeError The line number specified is out of range.lineIndex
parameter.
charIndex The zero-based index value of the character(for example, the first character is 0, the second character is 1, and so on).RangeError The character index specified is out of range.getFirstCharInParagraph()), not to
the character index passed in.
targetCoordinateSpace The display object that defines the coordinate system to use.targetCoordinateSpace object's coordinate system.targetCoordinateSpace
parameter, excluding any strokes on shapes. The values that the
getRect() method returns are the same or smaller than those
returned by the getBounds() method.
Note: Use localToGlobal() and
globalToLocal() methods to convert the display object's local
coordinates to Stage coordinates, or Stage coordinates to local
coordinates, respectively.
RangeError The beginIndex or endIndex specified is out of range.beginIndex and endIndex
parameters specify. Only properties that are common to the entire text
specified are set in the resulting TextFormat object. Any property that is
mixed, meaning that it has different values at different points in
the text, has a value of null.
If you do not specify values for these parameters, this method is applied to all the text in the text field.
The following table describes three possible usages:
point An object created with the Point class. The Point object specifies the x and y coordinates as properties.point object from the Stage(global) coordinates
to the display object's(local) coordinates.
To use this method, first create an instance of the Point class. The
x and y values that you assign represent global coordinates
because they relate to the origin(0,0) of the main display area. Then
pass the Point instance as the parameter to the
globalToLocal() method. The method returns a new Point object
with x and y values that relate to the origin of the display
object instead of the origin of the Stage.
type The type of event.true if a listener of the specified type is registered; false otherwise.willTrigger().
The difference between hasEventListener() and
willTrigger() is that hasEventListener()
examines only the object to which it belongs, whereas
willTrigger() examines the entire event flow for the event
specified by the type parameter.
When hasEventListener() is called from a LoaderInfo
object, only the listeners that the caller can access are considered.
obj The display object to test against.true if the bounding boxes of the display objects intersect; false if not.obj display object.
x The x coordinate to test against this object.y The y coordinate to test against this object.shapeFlag Whether to check against the actual pixels of the object (true) or the bounding box (false).true if the display object overlaps or intersects with the specified point; false otherwise.x and y parameters. The
x and y parameters specify a point in the
coordinate space of the Stage, not the display object container that
contains the display object(unless that display object container is the
Stage).
point The name or identifier of a point created with the Point class, specifying the x and y coordinates as properties.point object from the display object's(local)
coordinates to the Stage(global) coordinates.
This method allows you to convert any given x and y coordinates from values that are relative to the origin(0,0) of a specific display object(local coordinates) to values that are relative to the origin of the Stage(global coordinates).
To use this method, first create an instance of the Point class. The x and y values that you assign represent local coordinates because they relate to the origin of the display object.
You then pass the Point instance that you created as the parameter to
the localToGlobal() method. The method returns a new Point
object with x and y values that relate to the origin of the
Stage instead of the origin of the display object.
type The type of event.useCapture Specifies whether the listener was registered for the capture phase or the target and bubbling phases. If the listener was registered for both the capture phase and the target and bubbling phases, two calls to removeEventListener() are required to remove both, one call with useCapture() set to true, and another call with useCapture() set to false.value The string to replace the currently selected text.Error This method cannot be used on a text field with a style sheet.value
parameter. The text is inserted at the position of the current selection,
using the current default character format and default paragraph format.
The text is not treated as HTML.
You can use the replaceSelectedText() method to insert and
delete text without disrupting the character and paragraph formatting of
the rest of the text.
Note: This method does not work if a style sheet is applied to the text field.
beginIndex The zero-based index value for the start position of the replacement range.endIndex The zero-based index position of the first character after the desired text span.newText The text to use to replace the specified range of characters.Error This method cannot be used on a text field with a style sheet.beginIndex and
endIndex parameters specify with the contents of the
newText parameter. As designed, the text from
beginIndex to endIndex-1 is replaced.
Note: This method does not work if a style sheet is applied to the text field.
beginIndex The zero-based index value of the first character in the selection(for example, the first character is 0, the second character is 1, and so on).endIndex The zero-based index value of the last character in the selection.beginIndex and
endIndex parameters. If the two parameter values are the
same, this method sets the insertion point, as if you set the
caretIndex property.
format A TextFormat object that contains character and paragraph formatting information.Error This method cannot be used on a text field with a style sheet.RangeError The beginIndex or endIndex specified is out of range.format parameter
specifies to the specified text in a text field. The value of
format must be a TextFormat object that specifies the desired
text formatting changes. Only the non-null properties of
format are applied to the text field. Any property of
format that is set to null is not applied. By
default, all of the properties of a newly created TextFormat object are
set to null.
Note: This method does not work if a style sheet is applied to the text field.
The setTextFormat() method changes the text formatting
applied to a range of characters or to the entire body of text in a text
field. To apply the properties of format to all text in the text field, do
not specify values for beginIndex and endIndex.
To apply the properties of the format to a range of text, specify values
for the beginIndex and the endIndex parameters.
You can use the length property to determine the index
values.
The two types of formatting information in a TextFormat object are character level formatting and paragraph level formatting. Each character in a text field can have its own character formatting settings, such as font name, font size, bold, and italic.
For paragraphs, the first character of the paragraph is examined for the paragraph formatting settings for the entire paragraph. Examples of paragraph formatting settings are left margin, right margin, and indentation.
Any text inserted manually by the user, or replaced by the
replaceSelectedText() method, receives the default text field
formatting for new text, and not the formatting specified for the text
insertion point. To set the default formatting for new text, use
defaultTextFormat.
type The type of event.true if a listener of the specified type will be triggered; false otherwise.true if an event listener is triggered during any
phase of the event flow when an event of the specified type is dispatched
to this EventDispatcher object or any of its descendants.
The difference between the hasEventListener() and the
willTrigger() methods is that hasEventListener()
examines only the object to which it belongs, whereas the
willTrigger() method examines the entire event flow for the
event specified by the type parameter.
When willTrigger() is called from a LoaderInfo object,
only the listeners that the caller can access are considered.
fontNameandfontStylewhereFont.fontTypeisnme.text.FontType.EMBEDDED. Starting with Flash Player 10, two kinds of embedded fonts can appear in a SWF file. Normal embedded fonts are only used with TextField objects. CFF embedded fonts are only used with the nme.text.engine classes. The two types are distinguished by thefontTypeproperty of theFontclass, as returned by theenumerateFonts()function.TextField cannot use a font of type
EMBEDDED_CFF. IfembedFontsis set totrueand the only font available at run time with the specified name and style is of typeEMBEDDED_CFF, Flash Player fails to render the text, as if no embedded font were available with the specified name and style.If both
EMBEDDEDandEMBEDDED_CFFfonts are available with the same name and style, theEMBEDDEDfont is selected and text renders with theEMBEDDEDfont.