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morosenerd

morosenerd
Total Posts: 3
Joined: May 17, 2013

Re: Multiple MouseEvent Listeners for NME to work on HTML5

[quote]So glad you made this post. This works perfectly fine in Windows and Flash but doesn't work in html5 anymore, anyone have any idea why? For example:

private var myImages:Array;

for( i in 0 ... 10 ) {
var myImages:Sprite = new Sprite();
myIm…

Posted on May 21, 2013 at 7:47 AM

DangerPenguin

DangerPenguin
Total Posts: 4
Joined: May 14, 2013

Cannot enforce wake-lock on Android, going crazy

I feel like I'm overlooking something simple as I've been googling and staring at this for a day or 2.

I found this post http://www.gigglingcorpse.com/2012/04/27/prevent-android-from-dimming-w-haxe-and-nme/
Which has been my basis for trying to enfor…

Posted on May 21, 2013 at 3:41 AM

AljosaH

AljosaH
Total Posts: 8
Joined: November 08, 2012

Re: Using large bitmap sprites

Sorry for not answering earlier.
I was using TileLayer libray, which is actually a wrapper for drawTiles. It worked great for me. Check it out at:
https://github.com/elsassph/nme-tilelayer

I sliced all sprites with Photoshop and packed them with grea…

Posted on May 21, 2013 at 2:04 AM

JakeTBear

JakeTBear
Total Posts: 1
Joined: May 20, 2013

Re: Device Specific API's (In App Purchases?/Adverts)

Sorry to bump this old thread but I have been searching on examples on how to use NMEX to add IAP and ads to both iOS and Android. The search has led me into a lot of strange solutions which I cannot implement or understand. Any help would be greatly appr…

Posted on May 20, 2013 at 5:36 PM

solidgoldrobot

solidgoldrobot
Total Posts: 1
Joined: May 20, 2013

URLLoader is always undefined in HTML - NME 3.5.5

I'm trying to use the URLLoader, and it instantiates fine for Flash, but always traces out as "undefined" in HTML. I've stripped it down to something as simple as this, with no luck:


var u:URLLoader = new URLLoader();
trace('URLLoader : '+u);

Posted on May 20, 2013 at 3:19 PM

madrazoman

madrazoman
Total Posts: 10
Joined: May 10, 2012

Re: When will the OpenGL ES 2.0 version be released

grin
How about opening a new (or 2) OpenGL-and-Stage3D-releated threads in this forum?
I can sense that a lot of questions regarding these are coming (which may or not be related to NME).

Cheers!

Posted on May 20, 2013 at 8:22 AM

singmajesty

singmajesty
Total Posts: 2140
Joined: August 25, 2011

Re: Issue setting swf version in nmml (nme 3.5.4, 3.5.5)

Does work? smiling

Posted on May 20, 2013 at 7:21 AM

drakoniis

drakoniis
Total Posts: 1
Joined: May 19, 2013

Issue setting swf version in nmml (nme 3.5.4, 3.5.5)

When I compile with cocktail (1.0.0-beta.5) as a dependency using nme 3.5.4 or 3.5.5 I get the following error:

C:\Motion-Twin\Haxe\lib\cocktail/1,0beta4/cocktail/port/platform/flash_player/Mouse.hx:117: characters 49-79 : Accessing this field require …

Posted on May 19, 2013 at 9:52 PM

AfroNinja

AfroNinja
Total Posts: 23
Joined: August 15, 2012

Escape The Office

You guys might remember me from a while ago, I complained about some of the android sound issues with nme. I went ahead and skipped the sound for now (I feel a lot of mobile users get annoyed by it anyway) and managed to finish up my project and release i…

Posted on May 19, 2013 at 7:28 PM

hatenames

hatenames
Total Posts: 6
Joined: May 10, 2013

Re: Multiple MouseEvent Listeners for NME to work on HTML5

So glad you made this post. This works perfectly fine in Windows and Flash but doesn't work in html5 anymore, anyone have any idea why? For example:

private var myImages:Array;

for( i in 0 ... 10 ) {
var myImages:Sprite = new Sprite();
myI…

Posted on May 19, 2013 at 3:17 PM
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