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RealyUniqueName

RealyUniqueName
Total Posts: 182
Joined: February 23, 2012

Re: StablexUI: Haxe NME ui engine

Right now there is now way to override handlers or assign handlers to "internal" widgets of generated class using only xml. I'll think about implementing this feature in a few days.

Until then, you can extend generated class like this:
[code]
package…

Posted on May 16, 2013 at 12:07 AM

zaynyatyi

zaynyatyi
Total Posts: 5
Joined: April 11, 2013

Re: How to limit FPS in html5 target

no, it doesn't

Posted on May 15, 2013 at 11:44 PM

xastor

xastor
Total Posts: 14
Joined: January 07, 2013

Re: How to limit FPS in html5 target

Does adding this tag to your nmml file work?

Posted on May 15, 2013 at 11:22 PM

hikaruAi

hikaruAi
Total Posts: 4
Joined: May 04, 2013

Re: Keyboard event does not works in Flash Target.

Thanks, that was the solution. smiling

Posted on May 15, 2013 at 9:00 PM

altef

altef
Total Posts: 105
Joined: February 25, 2012

Re: Keyboard event does not works in Flash Target.

This is probably not your issue, but just wanted to make sure. Sometimes you have to click the flash first if it's embedded in html.

Posted on May 15, 2013 at 8:51 PM

DangerPenguin

DangerPenguin
Total Posts: 4
Joined: May 14, 2013

Re: Can you manually draw images?

Thanks, looked into drawTiles and got it working (with a solid 33-35 fps on all platforms i want, including mobile!). But I have more of a design issue.

My game field is looked at downward at a 45 degree angle, and can have up to 5 types of enemies and…

Posted on May 15, 2013 at 7:35 PM

HipJiveGuy

HipJiveGuy
Total Posts: 21
Joined: October 18, 2012

Re: StablexUI: Haxe NME ui engine

I checked it out some more and really like it wink I think that it's a great way to build a reusable component all in one file, so cool stuff wink

I've got a question though.... In your example XML







If I wanted to override t…

Posted on May 15, 2013 at 7:18 PM

hikaruAi

hikaruAi
Total Posts: 4
Joined: May 04, 2013

Re: Keyboard event does not works in Flash Target.

Any help? this is a big bug sad
I unistalled and reinstall NME several time.

Posted on May 15, 2013 at 4:40 PM

kaotiklabs

kaotiklabs
Total Posts: 2
Joined: May 06, 2013

Re: Including .a libraries dependencies

anyone?

please, is been really frustating to import each time all the libs. sad

I've been looking for some samples and found somewhere this method:



i have also tried this one:



None working. Still .a libs not beeing copied/linked sad

Posted on May 15, 2013 at 3:49 PM

durrandi

durrandi
Total Posts: 2
Joined: May 15, 2013

Re: Unexpected folder on import

I've managed to "fix" the error by removing the 'com' and 'DCI' folders, so inside my source folder is just another folder called "scene". I still do not know why having the "com.DCI.scene" structure causes an error.

Posted on May 15, 2013 at 2:17 PM