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Viewing 1 to 11 (11 Total) drawTiles pixel bleeding |
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ZaphodTotal Posts: 218
Joined: September 15, 2011
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There is a bug with drawTiles method: When I use spritesheets and the sprites are packed without any space between them like this one:
Tags:
Posted on November 14, 2011 at 10:00 AM
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aauliaTotal Posts: 48
Joined: November 07, 2011
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Re: drawTiles pixel bleedingSorry if this turns out to be false, but just a guess, the black "bleeding" is the result of smoothing, since you are using sprite sheet, it means smoothing is done globally against the whole sprite sheet. Now, because your sprite sheet doesn't contain "gap" between the letter, you get "leak" from neighboring letter.
Posted on November 14, 2011 at 11:14 PM
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ZaphodTotal Posts: 218
Joined: September 15, 2011
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Re: drawTiles pixel bleedingThank you for explanation. I didn't think about it. I will keep it in mind in the future
Posted on November 15, 2011 at 12:55 AM
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ZaphodTotal Posts: 218
Joined: September 15, 2011
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Re: drawTiles pixel bleedingHi again. After some time I met again this kind of issue, but without smoothing. It appears only if I set tile rotation or non-integer tile scale.
Posted on April 26, 2012 at 2:38 PM
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HugeTotal Posts: 548
Joined: October 07, 2011
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Re: drawTiles pixel bleedingHi,
Posted on April 27, 2012 at 12:09 AM
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ZaphodTotal Posts: 218
Joined: September 15, 2011
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Re: drawTiles pixel bleedingThanks, Hugh. But I know about these solutions already. So, it can't be fixed on NME side?
Posted on April 27, 2012 at 12:14 AM
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PhilippeTotal Posts: 261
Joined: September 08, 2011
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Re: drawTiles pixel bleeding@Zaphod: what do you want NME to do automatically?
Posted on April 27, 2012 at 3:12 AM
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ZaphodTotal Posts: 218
Joined: September 15, 2011
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Re: drawTiles pixel bleeding@Philippe: I will add 1 pixel gap for it. But I didn't know about this kind of "feature" earlier and just wanted to know about possible solutions
Posted on April 27, 2012 at 3:28 AM
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renolcTotal Posts: 2
Joined: May 02, 2012
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Re: drawTiles pixel bleedingI'm having a similar pixel bleeding issue, but under different circumstances:
Posted on May 02, 2012 at 8:23 PM
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HugeTotal Posts: 548
Joined: October 07, 2011
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Re: drawTiles pixel bleedingHi,
Posted on May 02, 2012 at 11:29 PM
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renolcTotal Posts: 2
Joined: May 02, 2012
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Re: drawTiles pixel bleedingThis is how I'm currently loading and drawing the tiles. I'm probably going to change it so that when targeting flash it uses copy pixels instead since it doesn't seem to perform very well when there are a lot of tiles in the draw list.
Posted on May 03, 2012 at 6:44 AM
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