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Viewing 1 to 3 (3 Total) Issues running on device when targeting iPad only |
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grapefruktTotal Posts: 15
Joined: February 04, 2012
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I'm making a game targeting the iPad only, and I recently decided to make sure that's the only thing it will run on. The game runs perfectly fine on all targets I care about, (flash, cpp-win, cpp-osx, ios-devices and ios-simulator).
The game still compiles perfectly fine just as before. But now it will not launch nor copy over to the device. The "Debug appname" thing comes up in Xcodes log navigator after the build task, just as it normally does but it never actually logs anything. It just hangs around there until I relaunch Xcode. I have restarted Xcode, my computer and my device, I have cleaned (including removing the entire bin folder) and regenerated the project multiple times. This happens when my build is set to arm7 (as setting the ipad in the device setting will do). If I leave out this setting in the NMML and simply edit the xcode project after generating it, it will instead target arm6 and runs fine. But, seeing as this won't please the Apple overlords when time comes to submit, I'd like to get to the bottom of this. What am I doing wrong? I am running Xcode 4.2, compiling using the 5.0 SDK for an iPad running iOS 5.0.1 haxelib list gives this:
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Posted on April 09, 2012 at 6:39 PM
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singmajestyTotal Posts: 2141
Joined: August 25, 2011
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Re: Issues running on device when targeting iPad onlyWhat happens when you use...?
Posted on April 09, 2012 at 8:21 PM
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grapefruktTotal Posts: 15
Joined: February 04, 2012
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Re: Issues running on device when targeting iPad onlyOh! Specifying fat and ipad still gives me only armv7 architectures, but I did find the problem.
Posted on April 10, 2012 at 2:46 AM
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