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Viewing 1 to 7 (7 Total) NMEPreloader & haxe relative paths |
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dlotsTotal Posts: 23
Joined: September 22, 2011
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It appears that compiling with nme generates a preloader for the swf. Is there a way to disable this or implement a custom preloader?
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Posted on September 25, 2011 at 11:17 AM
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dlotsTotal Posts: 23
Joined: September 22, 2011
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Re: NMEPreloader & haxe relative pathsAlso, from what is the Assets.hx generated? In samples/02-Text it references icon.png which seems like it is generated from the svg specified in the icon tag.
Posted on September 25, 2011 at 11:20 AM
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singmajestyTotal Posts: 2192
Joined: August 25, 2011
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Re: NMEPreloader & haxe relative pathsThat's strange. I'm looking at samples/02-Text/Sample.hx now, but I don't see any references to Assets.hx
Posted on September 26, 2011 at 10:32 AM
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dimanuxTotal Posts: 40
Joined: September 01, 2011
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Re: NMEPreloader & haxe relative pathsHello guys,
Posted on October 22, 2011 at 5:44 PM
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sanghuacaiTotal Posts: 37
Joined: September 27, 2011
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Re: NMEPreloader & haxe relative pathsAbout NMML
Posted on October 23, 2011 at 10:05 PM
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sanghuacaiTotal Posts: 37
Joined: September 27, 2011
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Re: NMEPreloader & haxe relative pathsCould we possible to add condition compile property in NMML file?
Posted on October 24, 2011 at 3:05 AM
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singmajestyTotal Posts: 2192
Joined: August 25, 2011
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Re: NMEPreloader & haxe relative pathsHave you seen the NMML documentation page, here?
Posted on October 24, 2011 at 12:24 PM
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