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Viewing 1 to 3 (3 Total) On building a windows distributable... |
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SunjammerTotal Posts: 3
Joined: November 18, 2011
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During development it became convenient to distribute a windows build for the purposes of discussion and testing, but the transparency of the build is somewhat iffy; I'm not particularly okay with all our assets and audio being openly accessible to end users. For our textures we're already bundling our textures and sprite sheet information in proprietary files, but for audio we appear to be boned, unless there is some trick I don't know about...
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Posted on August 04, 2012 at 8:38 PM
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HugeTotal Posts: 546
Joined: October 07, 2011
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Re: On building a windows distributable...Hi,
Posted on August 07, 2012 at 12:02 AM
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singmajestyTotal Posts: 2140
Joined: August 25, 2011
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Re: On building a windows distributable...The current repository versions of HXCPP and NME default to no console when targeting Windows, but the trace output comes through instantly.
Posted on August 07, 2012 at 6:45 PM
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