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Ceraph1216Total Posts: 37
Joined: January 04, 2012
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Hello, I've noticed that when using an Actuate tween it leaves an enter frame event listener on the stage. I use the following to check for any hanging event listeners on my game screen at the beginning of the constructor:
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Posted on August 10, 2012 at 5:15 PM
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singmajestyTotal Posts: 2139
Joined: August 25, 2011
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Re: Actuate and Event ListenersActuate uses a single Event.ENTER_FRAME handler in order to power all of the tweens it handles.
Posted on August 10, 2012 at 10:38 PM
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Ceraph1216Total Posts: 37
Joined: January 04, 2012
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Re: Actuate and Event ListenersThanks for the quick reply! I figured this was the case, but I noticed some slow down on iOS and removing Actuate seemed to help so I wanted to make sure.
Posted on August 10, 2012 at 11:05 PM
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