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Viewing 1 to 5 (5 Total) Compiling to Android/CPP |
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deisTotal Posts: 16
Joined: August 31, 2011
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Is there a way we can alter how much of the CPU is taken up during compile time when targetting Android or CPP?
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Posted on August 31, 2011 at 4:28 PM
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singmajestyTotal Posts: 2147
Joined: August 25, 2011
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Hmm, that's strange.Have you noticed whether this occurs only while compiling with the Android NDK g++ compiler, or does this occur while running the ANT packaging script? Which operating system are you using?
Posted on August 31, 2011 at 4:37 PM
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deisTotal Posts: 16
Joined: August 31, 2011
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IndeedThis occurs when it is actually compiling with the Android NDK G++ compiler or when it is using the Visual Studio C++ compiler (cl.exe). When the ANT script is running, it barely uses any CPU. I am running Windows 7.
Posted on August 31, 2011 at 4:43 PM
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singmajestyTotal Posts: 2147
Joined: August 25, 2011
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Seems like a .NET featureSearching around a bit more, this seems to be a .NET feature, available to Windows applications, but it does not appear to be available through neko.io.Process, which the install tool uses to launch processes like the Visual Studio C++ command-line compiler, or g++ for Android.
Posted on August 31, 2011 at 4:55 PM
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singmajestyTotal Posts: 2147
Joined: August 25, 2011
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Hey, here's another ideaI was just thinking of this a little more, and I have a couple ideas that could help.
Posted on August 31, 2011 at 11:41 PM
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