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Viewing 1 to 20 (178 Total) Flixel for NME |
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ZaphodTotal Posts: 218
Joined: September 15, 2011
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Hi all!
Tags:
Posted on October 12, 2011 at 2:04 AM
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ChmanTotal Posts: 51
Joined: September 12, 2011
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Re: Flixel for NMEFlixel uses copypixels & draw methods on BitmapData, and so is your code.
Posted on October 12, 2011 at 11:39 AM
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ZaphodTotal Posts: 218
Joined: September 15, 2011
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Re: Flixel for NMEThank you for advice. I'll try to rework render pipeline using it.
Posted on October 12, 2011 at 11:50 AM
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ChmanTotal Posts: 51
Joined: September 12, 2011
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Re: Flixel for NMEI don't have the time right know to compile and test on mobile, I'll try it in next few days and get back to you.
Posted on October 12, 2011 at 12:01 PM
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ZaphodTotal Posts: 218
Joined: September 15, 2011
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Re: Flixel for NMEThank you for your participation. I'll wait for your next reply and continue my work with port
Posted on October 12, 2011 at 12:08 PM
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jorulTotal Posts: 31
Joined: September 02, 2011
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Re: Flixel for NMEI would try it on iphone, but it doesn't work for me. Generating project don't give any errors, but compilation in xcode produces some errors. Probably problem is in other place because for flash target I get that:
Posted on October 12, 2011 at 12:46 PM
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ZaphodTotal Posts: 218
Joined: September 15, 2011
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Re: Flixel for NMEI'm sorry, i uploaded wrong archive. I replaced test archive. You can download it from the same place:http://github.com/downloads/Beeblerox/HaxeFlixel/FlixelNME_13.10.20...
Posted on October 12, 2011 at 2:11 PM
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rocksTotal Posts: 35
Joined: October 10, 2011
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Re: Flixel for NMEHi Zaphod,
Attachments:
fixel.png
Posted on October 14, 2011 at 3:11 AM
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ZaphodTotal Posts: 218
Joined: September 15, 2011
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Re: Flixel for NMEThank you, rocks! I know that my port isn't optimized for mobile devices and will continue my work in this direction. Wait for news on port progress.
Posted on October 15, 2011 at 9:29 AM
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ZaphodTotal Posts: 218
Joined: September 15, 2011
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Re: Flixel for NMEHello everybody! It's been 2 months since last post here and I have some news.
Posted on December 11, 2011 at 11:21 AM
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wtsnzTotal Posts: 74
Joined: September 11, 2011
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Re: Flixel for NMEWow Zaphod! It's working great on my touchpad, 38 FPS!
Posted on December 11, 2011 at 1:18 PM
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ZaphodTotal Posts: 218
Joined: September 15, 2011
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Re: Flixel for NMEReally? I'm excited about it. I had doubt that perfomance gains would be negligible. Now I now that my work isn't wasted. I'll double my efforts on this process.
Posted on December 11, 2011 at 10:41 PM
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rocksTotal Posts: 35
Joined: October 10, 2011
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Re: Flixel for NMEHi Zaphod,
Posted on December 12, 2011 at 11:45 AM
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ZaphodTotal Posts: 218
Joined: September 15, 2011
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Re: Flixel for NMEThank you, Rocks.
Posted on December 12, 2011 at 12:12 PM
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ZaphodTotal Posts: 218
Joined: September 15, 2011
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Re: Flixel for NMEI'm happy announce that I'm finally released my port (pushed it to main branch of repository).
Posted on December 19, 2011 at 6:21 AM
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ilovepixelTotal Posts: 7
Joined: September 13, 2011
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Re: Re: Flixel for NMEThank you very much for this!, I was building a game framework using nme, but with this I can relax and you do the games.
Posted on December 20, 2011 at 10:25 PM
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flashtangTotal Posts: 42
Joined: December 20, 2011
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Re: Flixel for NMEIs there a way output .ipa for iOS target ?
Posted on December 20, 2011 at 11:57 PM
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ZaphodTotal Posts: 218
Joined: September 15, 2011
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Re: Flixel for NME@ilovepixel Currently it doiesn't support html5 target but I'm thinking about it.
Posted on December 21, 2011 at 1:02 AM
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rocksTotal Posts: 35
Joined: October 10, 2011
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Re: Flixel for NMEHi Zaphod,
Posted on December 21, 2011 at 11:56 PM
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ZaphodTotal Posts: 218
Joined: September 15, 2011
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Re: Flixel for NMEHi Rocks!
Posted on December 22, 2011 at 12:07 AM
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