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Viewing 1 to 7 (7 Total) Piston Framework |
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RichardKainTotal Posts: 24
Joined: September 06, 2011
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A few months back, I started working on developing my own little game framework built around NME. This was actually before the upgrade to NME 3.0. I actually had to scrap a lot of my work that had become redundant once the install tool was incorporated into NME. After some time, I finally have a demo that displays some of what I've accomplished...
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Posted on September 30, 2011 at 11:46 AM
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mumujaTotal Posts: 57
Joined: September 08, 2011
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Re: Piston FrameworkI would love to hear more about this
Posted on September 30, 2011 at 2:19 PM
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jorulTotal Posts: 31
Joined: September 02, 2011
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Re: Piston FrameworkPromises to be good! Good luck! Are you going to share source code?
Posted on September 30, 2011 at 3:17 PM
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RichardKainTotal Posts: 24
Joined: September 06, 2011
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Re: Piston FrameworkThe sprite sheet is my own custom creation. It is flexible enough to allow for sprites composed of rectangles of any potential width and height, not just strict squares. It also allows for full multi-row sheets, as opposed to just strips. I thought about adding the ability to have frames of different sizes, but ultimately decided that feature probably wasn't worth the trouble. Animations are handled in a fashion very similar to how they are in Flixel. (defined as an array of integers with a provided framerate)
Posted on September 30, 2011 at 5:36 PM
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mumujaTotal Posts: 57
Joined: September 08, 2011
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Re: Piston Frameworkwould love to see it work in android :3
Posted on October 01, 2011 at 2:14 AM
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RichardKainTotal Posts: 24
Joined: September 06, 2011
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Re: Piston FrameworkUnfortunately, I was not able to get a functioning Android test environment set up on my computer over the weekend. I tried, and installed all the suggested software and development kits. But at the end of the day I was not able to get Android apps building. Since I know nothing of Android development at this point it is hardly surprising.
Posted on October 03, 2011 at 5:51 PM
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q00uTotal Posts: 4
Joined: April 04, 2012
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Re: Piston FrameworkIs this project still alive? I would very much like to see a framework that is as cross-platform as NME itself. It seems the vast majority of ports are from flash engines, and restrict NME to the flash platform. That really takes away a lot of the benefits!
Posted on April 29, 2012 at 1:36 AM
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