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Re: Submitting NME App to Google Play
Here's a link that may help:
Posted on February 01, 2013 at 9:49 AM
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Re: can't build from svn or git on a macTry using the SVN version of the Haxe "format" library.
Posted on January 31, 2013 at 4:31 AM
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Re: Performance issue with color transform and blur filterThere are two new examples in the code repository, SimpleOpenGLView and HerokuShaders, that might be worth checking.
Posted on January 31, 2013 at 4:28 AM
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Re: Cant compile DisplayingABitmap after upgrading haxeWhat version of Haxe are you using?
Posted on January 28, 2013 at 9:46 PM
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Re: Creating NDLL for NME extensionsOld projects may include NDLL tags for std, regexp, nme or zlib, which are not required. NME acts as a native extension, itself defining those dependent binaries.
Posted on January 28, 2013 at 8:27 AM
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Re: problem with nme test android on mac!!!Could you paste the full error output? Often if it cannot find ApplicationMain.obj, it means there was a C++ compile error earlier on
Posted on January 28, 2013 at 7:14 AM
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Re: SoundChannel.stop() not works on iOSCurrently the native audio API we use for Mac supports only one MP3 at a time. Try and use another format in order to play more channels simultaneously
Posted on January 28, 2013 at 7:08 AM
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Re: Installed Xcode 4.5.2 but nme still asking me to install XcodeYou shouldn't need the symbolic link with the current version, and all you need is Xcode. If you have it installed, try building a sample
Posted on January 28, 2013 at 7:04 AM
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Re: Can't upload debug token to Blackberry PlaybookTry using the full path, including the file name, when it prompts you for your debug token path
Posted on January 27, 2013 at 9:42 AM
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Re: WIndows 7 64b - Could not read HXCPP config: C:\Users\Liosan\.hxcpp_config.xmlYou should be able to run "haxelib run hxcpp" to generate the .hxcpp_config.xml file.
Posted on January 27, 2013 at 8:33 AM
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Re: Can't upload debug token to Blackberry PlaybookRun "nme setup blackberry", and say "y" when it asks if you want to configure a device.
Posted on January 27, 2013 at 8:29 AM
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Re: Incorrect screen DPI on MacI believe Adobe AIR always returns 72 DPI, regardless of the hardware.
Posted on January 26, 2013 at 8:58 PM
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Re: External javascript from nme-html5 application to handle text inputThanks! Fixed my comment
Posted on January 26, 2013 at 7:47 PM
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Re: webos build issueEdit your NMML, and look for the "package" attribute.
Posted on January 26, 2013 at 2:14 PM
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Re: ios simulation bug NME 3.5.4That would explain it
Posted on January 26, 2013 at 12:12 PM
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Re: Null Function Pointer in ByteArray::__init__What version of HXCPP are you using, and what platforms are you testing?
Posted on January 26, 2013 at 11:11 AM
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Re: a plea for feature support [android sound, other]Ah, makes sense. You would have to use "assets/font/stencil.ttf" if you changed the name.
Posted on January 26, 2013 at 11:10 AM
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Re: unable to build linux target with latest nmeWould you mind compiling again using -verbose, and sharing the output?
Posted on January 26, 2013 at 11:08 AM
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Re: NME 3.5.3 Flash develop debug not working (using windows 7 64bits)I can't see what FlashDevelop is passing to the "run" command, but could someone test the latest development build, and see if it behaves differently?
Posted on January 25, 2013 at 9:34 AM
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Re: Location of NME and Haxe directories in Mac OSIt will be under "/usr/lib/haxe" and "/usr/lib/haxe/lib/nme"
Posted on January 25, 2013 at 8:37 AM
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