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Re: Can't set leading value on TextFormat for cpp target
This has been included in the 3.5.2 release
Posted on December 31, 2012 at 1:10 PM
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Re: Can`t deploy to iOS on device, XCode architecture error :(This change has gone out in NME 3.5.2
Posted on December 31, 2012 at 1:10 PM
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Re: Problems with 3.5.0 release on haxelibNME 3.5.2 was just released, and it includes a hack that will assume that a project file with an NDLL called "std", "regexp" or "zlib" without a haxelib is actually going to come from HXCPP. Hopefully this should help prevent unnecessary errors from old project files, and won't cause other problems.
Posted on December 31, 2012 at 1:08 PM
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Re: Accelerometers on iPhoneFirst, can you tell if the distinction between "LandscapeLeft" and "LandscapeRight" is coming through?
Posted on December 31, 2012 at 12:59 PM
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Re: NME always recompiles Haxe using "nme build"What are you using for your windowing?
Posted on December 31, 2012 at 12:54 PM
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Re: html5 -minify, Uncaught exception - std @ sys_renameSorry about that, it appears that the call to minify was improperly translated from the old tools to the new.
Posted on December 31, 2012 at 12:32 PM
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Re: Using volume buttons on an Android device (and writing files)...I'm not sure if the volume buttons are exposed for use in an application, but perhaps I am wrong.
Posted on December 31, 2012 at 12:14 PM
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Re: FPS crashes on windows releaseHmm, so I suppose we haven't quite solved the problem of why Windows XP doesn't work anymore.
Posted on December 31, 2012 at 12:13 PM
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Re: StablexUIIt is looking great so far, I love the XP/Ubuntu theming you have done already. I have wondered what the best path for cross-platform UI would be, and I'm inclined to believe that this approach -- A haxe-based UI framework -- plus quality theming -- could be it.
Posted on December 31, 2012 at 12:11 PM
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Re: include.nmml changes in 3.5.xTravis is currently configured to verify features in the HTML5 target. I'm not certain how it works, but the test has not been passing recently -- it wasn't as a result of your contribution.
Posted on December 31, 2012 at 11:41 AM
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Re: BlackBerry 10 HaxeNME Apps DevelopmentI just committed a patch that should help prevent that error from occurring, but it actually is because your BLACKBERRY_DEBUG_TOKEN variable appears to be undefined.
Posted on December 31, 2012 at 11:05 AM
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Re: Assets.getBytes not working in 3.5.1Would someone mind posting a small sample project where a call like 'Assets.getBitmapData ("assets/image.png");' works on one platform (Flash, etc) but fails for OS X? I still can't recreate this.
Posted on December 31, 2012 at 10:56 AM
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Re: Couldn't set OpenGL mode:Interesting, so changing to fullscreen during runtime allows OpenGL to continue rendering, but setting fullscreen in NMML causes it to fail on setting the OpenGL mode, and fallback to software instead?
Posted on December 31, 2012 at 10:54 AM
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Re: What game is the one on the Haxe NME front page?It's called "rymdkapsel" ... it is a very fun game that hasn't been released quite yet:
Posted on December 31, 2012 at 10:48 AM
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Re: Errors when trying to test on blackberry simulatorThe installer for NME 3.5.2 includes HXCPP 2.10.3. Unfortunately, HXCPP hasn't been updated on haxelib yet.
Posted on December 31, 2012 at 10:45 AM
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Re: Errors when trying to test on blackberry simulatorCould you run "haxelib list" and see what version of NME and HXCPP you are running?
Posted on December 30, 2012 at 3:36 PM
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Re: Haxe viable for desktop games + more questionsThe latest version of HXCPP on haxelib is 2.10, but the version included with NME is 2.10.3
Posted on December 30, 2012 at 8:45 AM
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Re: Haxe viable for desktop games + more questionsI think you want to use Haxe and NME.
Posted on December 28, 2012 at 11:41 AM
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Re: Accelerometers on iPhoneAccelerometer and orientation are tricky. Personally, I wish accelerometer input was always relative to the display orientation. I suppose we should be striving to make NME provide that abstraction.
Posted on December 28, 2012 at 11:34 AM
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Re: nme 3.5.1 WindowsXP. Command line errorI also just updated the binaries in sdl-static, using Visual Studio 2010, which I believe should restore Windows XP compatibility.
Posted on December 28, 2012 at 11:25 AM
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