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Re: Blackberry 10 Cascades UI elements
Try using nme.Lib.getURL, it should work on all these platforms
Posted on November 03, 2012 at 10:10 AM
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Re: State of SVN HEAD for nekonme and hxcppIt sounds like SFML may be compatible with WinRT. We obviously would need to handle DirectX rendering, but it would be nice to keep a baseline of other functionality. I believe that people have used SFML for BlackBerry, I'm not sure about other mobile platforms.
Posted on November 02, 2012 at 1:28 PM
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Re: State of SVN HEAD for nekonme and hxcppI've tried another go on the dependency libraries. So far I can compile zlib, Freetype, libpng, libogg and libvorbis.
Posted on November 02, 2012 at 1:20 PM
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Re: State of SVN HEAD for nekonme and hxcpp(I should probably be writing on a different thread, but I'll continue)
Posted on November 02, 2012 at 1:01 PM
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Re: State of SVN HEAD for nekonme and hxcppCompiling NME for WinRT appears to work fine, but it would need to link WinRT versions of the supporting libraries.
Posted on November 02, 2012 at 12:36 PM
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Re: State of SVN HEAD for nekonme and hxcppThanks Hugh
Posted on November 02, 2012 at 11:41 AM
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Re: Windows 8 Metro support?That's part of it.
Posted on November 01, 2012 at 3:04 PM
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Re: nme swf tag and assets renameThis is a good idea.
Posted on November 01, 2012 at 3:00 PM
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Re: Newies guestionsYep! Absolutely
Posted on November 01, 2012 at 2:54 PM
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Re: Inline Objective C CodeThis would probably be simpler if you went with a formal extension. Unless the API is available from C++, unfortunately I don't think there would be a nice way to add Objective-C code inline. However, you might be able to create the bindings inline if you wanted, but probably going the route of a regular extension would be the cleanest to compile and use. Then it could be bundled up as a nice haxelib when you're done, anyway
Posted on November 01, 2012 at 2:52 PM
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Re: Blackberry 10 Cascades UI elementsThere may be a native WebView coming in the future for BlackBerry C++ projects, without using Cascades. That would be the simplest to implement.
Posted on November 01, 2012 at 2:51 PM
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Re: Sync files between 2 Haxe apps on the same networkHi!
Posted on November 01, 2012 at 2:46 PM
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Re: Loading external files in iOSYeah, if you can include them as assets, then nme.Assets can help resolve the proper path names.
Posted on November 01, 2012 at 2:43 PM
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Re: Eaze Tween - Haxe + NME portTry replacing it with Reflect.callMethod:
Posted on November 01, 2012 at 2:40 PM
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Re: web service callTry using nme.net.URLLoader, kind of like this:
Posted on November 01, 2012 at 2:37 PM
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Re: HTML5 event.target problematic, works fine in FlashDo you know if event.target works properly on native targets?
Posted on November 01, 2012 at 2:34 PM
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Re: basic question about arrayIf you haven't seen it yet, this may also be helpful:http://www.haxenme.org/developers/documentation/actionscript-develo...
Posted on November 01, 2012 at 2:19 PM
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Re: Smooth animationOkay, a few ideas of things you can try.
Posted on November 01, 2012 at 2:04 PM
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Re: runtime movieclip instatiation using swf libYep, I would expect that Type.resolveClass would be looking for the fully qualified name.
Posted on November 01, 2012 at 1:59 PM
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Re: Playtomic for haxenme (working, links inside)Hmm, does this freezing lock the main thread of your application, or does the URLRequest remain unresponsive while the rest of the application continues to run?
Posted on November 01, 2012 at 1:54 PM
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