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Re: Trouble getting javascript and jquery to work within NME
I believe the HTML5 TextField may support DOM text if you use "htmlText" instead of "text", which may be helpful.
Posted on February 15, 2013 at 8:31 AM
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Re: include.nmml changes in 3.5.xCurrently the SWF works for native and Flash, but there is a development library that does provide HTML5 support. I found there was a minor (but difficult to find) that prevents the new library from being used with anything older than Neko 2, which hasn't been released yet.
Posted on February 14, 2013 at 12:09 AM
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Re: Problem using SWF library - class not foundTry "var h" (type inference) instead of "var h:Header"
Posted on February 13, 2013 at 11:50 PM
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Re: include.nmml changes in 3.5.xUse "var h = Assets..." instead of "var header = Assets..." or type it as format.display.MovieClip
Posted on February 13, 2013 at 11:47 PM
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Re: Old NME project to blackberryIf you open a terminal and run "nme trace blackberry", from the directory of your project, does it return any new information?
Posted on February 09, 2013 at 8:39 PM
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Re: Conditional compile argumentsRather than answering things in the forums, I'm going to try and starting populating documentation on these topics. I'm sorry that it hasn't existed.
Posted on February 06, 2013 at 10:47 AM
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Re: Conditional compile argumentsNME should define the target, the platform type and Haxe defines the target language. Between these defines, most everything you need should be covered:
Posted on February 06, 2013 at 9:25 AM
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Re: OUYA game console?I don't have an OUYA, but based on a recommendation I ordered a SteelSeries Free wireless gamepad, which should arrive on Friday.
Posted on February 06, 2013 at 9:09 AM
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nme.io is now open for editingHey,
Posted on February 05, 2013 at 4:34 PM
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Re: 3.5.5 Broke windows target?HXCPP is currently behind on haxelib, though I hope that will be remedied soon.
Posted on February 05, 2013 at 1:09 PM
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Re: 3.5.5 Broke windows target?Ah, set it to HXCPP 2.10.3 -- haxelib set hxcpp 2.10.3
Posted on February 05, 2013 at 1:01 PM
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Re: 3.5.5 Broke windows target?I've been building here using Visual Studio 2012 for Windows Desktop, on Windows 8
Posted on February 05, 2013 at 12:44 PM
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Re: 3.5.5 Broke windows target?What version of HXCPP do you have installed? (haxelib list)
Posted on February 05, 2013 at 12:42 PM
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Re: 3.5.5 Broke windows target?Does it work if you perform a clean build? (nme test windows -clean)
Posted on February 05, 2013 at 12:25 PM
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Re: Inconsistency in Flash and CPP deploy speedSorry about the forum formatting.
Posted on February 05, 2013 at 10:38 AM
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Re: Inconsistency in Flash and CPP deploy speedI would recommend using a combination of Event.ENTER_FRAME and time to control the updates in your game. For example:
Posted on February 05, 2013 at 10:35 AM
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Re: Failed Android PiratePig build... win8 proIt sounds like there may have been a problem with a file being locked, or file permissions?
Posted on February 05, 2013 at 9:40 AM
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Re: multiple swfs to .exeDo you want the EXE to accept multiple separate binaries, as a loader, or are you alright with them being fused together?
Posted on February 05, 2013 at 9:22 AM
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Re: Add an option to use gravatarOh, it looked like it was working.
Posted on February 05, 2013 at 8:59 AM
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Re: bug: things are confusing. a request to clean house (issue trackers, source repos)Hey, I just sent an email. Let's follow up
Posted on February 04, 2013 at 9:51 PM
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