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Re: Stoppping an Android build in Flash DevelopI usually pull the plug on the device. Reconnect and try all over again.
Posted on December 24, 2011 at 10:15 AM
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nme.display.Loader has no field loadBytesRefer to:
Posted on December 24, 2011 at 1:16 AM
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Re: Any Class like "Timer" in nme?This thread was helpful. Thx for asking.
Posted on December 23, 2011 at 4:01 PM
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.gif not a support asset type"Uncaught exception - Unknown image type:Assets/arrow.gif"
Posted on December 23, 2011 at 8:13 AM
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Error Processing Importer MailI don't know if this is happening to others but i am getting spammed by mailing-list@haxenme.org
Posted on December 23, 2011 at 8:10 AM
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Re: Working with nme.net.URLLoader in HTML5Thx man, it IS really fun when it works.
Posted on December 22, 2011 at 11:23 AM
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Working with nme.net.URLLoader in HTML5Hey guys,
Posted on December 22, 2011 at 9:13 AM
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Re: Assets.getText() for html5 does not workAwesome stuff guys
Posted on December 22, 2011 at 12:46 AM
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Re: NME bloated .swf file size?Yah, the former project had unused assets whereas the latter project, I just copied only the source code.
Posted on December 20, 2011 at 2:55 PM
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Re: NME bloated .swf file size?Joshua, you are da mang!
Posted on December 20, 2011 at 1:39 PM
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NME bloated .swf file size?Dunno if this is a bug or buy design. I created two projects with virtually the same code. The only difference is that in one project, my imports look like "import nme." In the other project, I renamed all the *.hx files to have the "import flash." The later project is an AS3/haXe project whereas the former is NME/haXe.
Posted on December 20, 2011 at 1:05 PM
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Nice to have: URLVariablesTrying to port some code over and noticed there is no equivalent nme.net.URLVariables equivalent for flash.net.URLVariables.
Posted on December 20, 2011 at 6:57 AM
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Re: How do you debug/logging in HTML5 target?Better late than never. Thanks, I am sure this will help the rest of us.
Posted on December 10, 2011 at 12:49 PM
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How do you debug/logging in HTML5 target?Just wanted to know from those who work with NME exporting html5 target, how do you debug?
Posted on December 08, 2011 at 1:12 PM
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Re: mySprite.stage == null but nme.Lib.current.stage != nulllol, I just starting to remember this was one of my first lessons in AS3 years ago. I asked the same question and I didn't remember the answer. It's been a while since i did some pure stuff. Thx.
Posted on November 30, 2011 at 9:44 PM
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mySprite.stage == null but nme.Lib.current.stage != nullI don't think this is bug or maybe it is. Why is it when I create a basic Hello World NME app, when I try to do this.stage, where this is the lone sprite of the application, it shows up as null?
Posted on November 30, 2011 at 2:43 PM
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Re: What is the AS3 'is' operator equivlanent in haXe?LOL, nice trace
Posted on November 30, 2011 at 12:00 PM
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What is the AS3 'is' operator equivlanent in haXe?Google searches are killing me for stuff that has the word 'is' in it.
Posted on November 30, 2011 at 10:03 AM
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Re: Assets.getText() never get generated on buildI guess it only works if the code explicitly calls it. I thought it would have been auto generated because it exists in the /Assets folder and it does create case statements for getBytes() but not for getText().
Posted on November 29, 2011 at 6:43 PM
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Re: Assets.getText() never get generated on buildOops my bad, it works! So I guess I was doing it wrong.
Posted on November 29, 2011 at 6:41 PM
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