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Re: Stop Jeash from creating multiple canvases
as already said, you can paint everything into a background image..
Posted on February 20, 2013 at 9:20 AM
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Re: TextField with 3.5.0The size of your ttf.hash depends on how many characters you embed.. you should experiment with just exporting the chinese characters that you need. You can alternatively use the client browser's font system using htmlText, and appropriate CSS.
Posted on December 27, 2012 at 9:53 AM
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Re: Jeash:: Can't reset angle to 0Yes that could be a problem, I shall take a look.. can you write a small bug report onhttp://haxenme.atlassian.net/browse/JEASH... , so i do not forget?
Posted on December 12, 2012 at 10:49 PM
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Re: Jeash:: Can't reset angle to 0I assume you are using a release version.. Please check again with SVN trunk, since the release is quite old, and let me know if it is still a problem.
Posted on December 12, 2012 at 4:39 AM
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Re: IE9 HTML5 XML not able to load, ok in ChromeI think 4.3.3-beta still contains many problems that I fixed in the beginning of october.. you will need to use a later SVN revision.
Posted on December 04, 2012 at 10:52 PM
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Re: IE9 HTML5 XML not able to load, ok in Chromewhat version of NME are you using ?
Posted on December 04, 2012 at 11:10 AM
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Re: trouble with html5 and flash differences in recognising objectsyou need to give the dynamic e.target a type:
Posted on November 29, 2012 at 3:07 PM
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Re: Using DropShadowFilter in html5It's not often that people use the filters in the html5 output, and some bugs were introduced since the merge into NME, so it's probably worth it if you discover whether any filters work at all.
Posted on November 10, 2012 at 4:10 PM
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Re: Using DropShadowFilter in html5Unfortunately, the person that contributed the DropShadowFilter code is no longer working on it, and left it in a non-working state...
Posted on November 10, 2012 at 12:08 PM
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Re: Unable to compile except in html5Can you post your NMML file, or if you are not using that, your hxml file or compile command ?
Posted on November 10, 2012 at 12:02 PM
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Re: Loading asset issues with HTML5 targetThe NMML loader defaults to binary loading, because on CPP that seems the easiest way to get a text file. Unfortunately, for js this isn't appropriate, also because there are issues such as encoding which work differently between flash/cpp and js. So for js, we have a filter on some filename extensions to load them as text files using a traditional ajax text query - as you've discovered though, this can break projects where you have files in your asset folder that shouldn't be loaded that way.
Posted on November 08, 2012 at 6:01 AM
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Re: Loading asset issues with HTML5 targetThis sounds like XML files are running through the binary loader rather than the text loader.. this is a recurring problem and was solved many times over, so please check with the latest SVN checkout, I will try to find time to take another look at it.
Posted on November 05, 2012 at 2:01 PM
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Re: text with 'umlaut' (öäüá etc.) is not drawn in html5So, there's some background to this, that isn't really explained anywhere. Also, I haven't checked if this feature works for some time, so there may still be open bugs since we merged.
Posted on October 10, 2012 at 2:13 PM
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Re: [Jeash] No sound playbackSeems to work fine with the nme commandline tool in html5.
Posted on October 08, 2012 at 2:24 PM
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Re: [Jeash] No sound playbackIt may be that your local server does not serve your mp3 files with the correct mime type, so these will also not play unless they are being retrieved by the browser with the Content-Type 'audio/mpeg'.. If you are using apache, you will need the following directive in your httpd.conf or mod_mime module configuration file.
Posted on October 08, 2012 at 6:43 AM
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Re: [Jeash] No sound playbackThanks, I've not tried with the NME commandline tool with audio, I'll take a look at it.
Posted on October 08, 2012 at 1:05 AM
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Re: [Jeash] No sound playbackSeemed to be working when I tested it today..
Posted on October 07, 2012 at 4:15 PM
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Re: CopyPixels HTML5 AlternativeCopyPixels doesn't overlap images, it actually sets the data inside the image, and currently the canvas spec ignores alpha when using 'drawImage'..
Posted on October 06, 2012 at 7:34 AM
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Re: Jeash / IE9 are incompatibleThat shouldn't normally happen, but could be an indication that something else is wrong, like the engine not being able to GC some objects due to dangling signal handlers, or playing a sound file too frequently, GC thrashing, or simply abuse of a part of the flash API that IE9 is not good at handling.
Posted on September 30, 2012 at 9:50 AM
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Re: Jeash / IE9 are incompatiblefixed that... but had to revert some commits made over the last few monthsr, that seem to have broken lots of basic things. . . very slow and painful work.
Posted on September 29, 2012 at 1:45 PM
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