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August 30, 2011

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paling

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Re: NME 3D stage APi

i need nme stage3d ^@^

Posted on May 26, 2012 at 3:06 AM

Re: Planned NME AsWing 2.5 Release

update aswing svn and nme 3.32

Posted on May 01, 2012 at 11:44 PM

AsWing lineStyle throw error

nme 3.31 is ok ....

other error
http://www.haxenme.org/community/forums/general-discussion/planned-...

Posted on April 22, 2012 at 8:58 PM

Re: Planned NME AsWing 2.5 Release

license bsd


testhttp://svn.aswing.org/aswing/trunk/haXeTest/...

Posted on April 02, 2012 at 9:04 PM

Re: Planned NME AsWing 2.5 Release

yes "NME will have a gui for native applications (not html5)"?

Posted on April 02, 2012 at 5:32 AM

Planned NME AsWing 2.5 Release

haXeAsWing towards 2.5 of this large version!

A haXeAsWing flash / c & Opengl through nme back-end can be compiled into the mobile / pc platform, you can publish to the android the iPhone linux, mac or windows.

aswing svn addresshttp://svn.aswing.org/aswing/trunk/haXeAsWing/...

Posted on April 02, 2012 at 1:42 AM

Re: [paling] Supported Haxe language features?

svn
http://svn.aswing.org/aswing/trunk/hxcppAsWing/...

Posted on November 22, 2011 at 7:37 PM

thinks

I will modify the code as soon as possible and test aswing in nme3.0

If there no bug default garbage collection work


I will release aswing nme / hxcpp version

Posted on September 01, 2011 at 12:46 AM

in nme 2.0 i test

in nme 2.0 i test

other MouseEvent it work


only MouseEvent.ROLL_OUT event.currentTarget not work

cellCom.addEventListener (MouseEvent.ROLL_OUT, __onItemRollOut);






in haxe flash it work aswing default garbage collection


in nme gc no work


so

i write destroy()

Posted on August 31, 2011 at 11:53 PM

it work but event.currentTarget fixed

thank "cast (myObject, Sprite)"




In the second example i remove all the children

public static function removeAll(docgrinisplayObjectContainer):Void {
while (doc.numChildren > 0)
{
var reAt = doc.removeChildAt(doc.numChildren -1);
if (Std.is(reAt, DisplayObjectContainer))
{
removeAll(AsWingUtils.as(reAt,DisplayObjectContainer)) ;
}
}
}
if no removeChild all gc will not work
so i write in AWSprite.hx


public function destroy():Void
{

}

3 not event.currentTarget

Menu can not receive events
then aswing will not work


i send haxe Aswing nme/cpp source code to you email
huge
huge#gamehaxe.com

help me?

you can run source in nme 3.0

Posted on August 31, 2011 at 9:54 PM

hi all forums!

hello world !@

Posted on August 30, 2011 at 8:48 PM