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Re: Embed an NME application in another?
I'm having some success with this. In my iFrame, I can use JQuery to trigger actions in the parent window by doing like so:
Posted on May 29, 2013 at 3:41 PM
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Re: about SVGI've been using it, and just know a bit. The SVG library parses the SVG and then uses the drawing api to return shapes to the graphics object in a Sprite. From that point onward it's treated like any other Sprite. I don't know offhand if there are certain targets that have limitations with blending mode, etc. in NME.
Posted on August 30, 2012 at 2:30 PM
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Trouble compiling NME on Mac OS X LionI'm trying to follow the instructions here.
Posted on August 29, 2012 at 11:15 PM
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Re: Non-game Applications?I am currently building a "media framework" which can be used for e-books or interactive tours. I will post code on GitHub once I think anyone will find it useful.
Posted on August 09, 2012 at 12:28 PM
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Re: Accessibility in JeashIn that case, it appears that mirroring Flash's AccessibilityProperties class would be best. Then whatever got put into the "name" and "description" properties would result in an HTML equivalent when using Jeash.
Posted on August 08, 2012 at 10:55 PM
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Accessibility in JeashWould it be much of a job to be able to specify some fallback content for the canvas elements that get created in Jeash? For example, when you create a Sprite, perhaps an additional attribute could specify what's rendered in the HTML.
Posted on July 31, 2012 at 2:55 PM
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Re: Why NME?I agree with the aforementioned advantages. I think I would sum it up by saying that I see Haxe/NME as the perfect "next step" for an ActionScript developer. I can dive in as far as I want and if for some strange reason I ever need to go back (it's never happened), I can just compile back to AS3. I don't use NME for everything, but boy I sure need good reason to NOT use it when it has the HTML5 target and others.
Posted on July 06, 2012 at 10:25 PM
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Re: Embed an NME application in another?Thanks a lot! I think this pretty much summarises how I feel about all that:http://www.youtube.com/watch?v=Vh78T--ZUxY...
Posted on March 15, 2012 at 11:01 AM
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Dead code elimination?I was noticing on this page that there is a command-line option "--dead-code-elimination" for reducing file bloat in Jeash. Is there an easy way to use this when using the HTML5 target?
Posted on March 14, 2012 at 4:49 PM
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Re: Embed an NME application in another?At this point I'm considering using the multicore version of PureMVC to keep things organised. Either that or just target Flash/HTML5 and have separate HTML pages for different content (then worry about a mobile app at a later date).
Posted on March 12, 2012 at 11:47 AM
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Re: Embed an NME application in another?Thanks! Even knowing it's NOT possible helps me to determine my options.
Posted on March 12, 2012 at 10:28 AM
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Embed an NME application in another?Like the title, I am wondering if it is possible to have NME load another NME application into itself, like how a Flash SWF can load an independent SWF into itself. I am trying to build a slideshow of sorts for multiple targets (HTML5, Flash, iOS) where some slides are interactive and I only want their assets and logic loaded when requested.
Posted on March 09, 2012 at 9:55 AM
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Auto-completeTo get auto-complete working I had to go into FDT preferences>haXe and input the paths to haXe and neko SDKs.
Posted on January 17, 2012 at 11:53 AM
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Re: Ant task for NME, for use in FDT or FlashBuilderSorry, no further tips at this time—I'm having the same issues.
Posted on January 14, 2012 at 8:42 PM
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Re: Problem with rebuilding librariesThanks, that works now. That page said "In order to compile the binaries for each C++ target, you will also need to check-out the 'sdl-static' repository ". Because I did not intend to use C++ I did not install it before.
Posted on January 12, 2012 at 11:35 AM
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Problem with rebuilding librariesI followed the instructions on this page and when I got to the build command "haxelib run hxcpp Build.xml" I get a pile of errors related to Freetype:
Posted on January 12, 2012 at 11:11 AM
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ANT taskI tried the shell script and got:
Posted on January 12, 2012 at 10:48 AM
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Re: Ant task for NME, for use in FDT or FlashBuilderAnd excuse me, I meant FlashDevelop, not Flash Builder. Glad it helped someone.
Posted on January 10, 2012 at 4:06 AM
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Ant task for NME, for use in FDT or FlashBuilderHi all,
Attachments:
NME-Build.xml
Posted on January 09, 2012 at 1:50 PM
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