I would like to introduce my first Haxe NME app "Am Skater".
Am Skater is a side scrolling action skateboard game which has distinctive NES style graphics and sounds. It is not just a
jump action game, realistic skateboard movement makes the game more fun and gives more depth.
By collecting the 'S', 'K', 'A', 'T' and 'E' appear in the game, trick skills are added, and the pleasure will be increased by making a combination according to your technique and idea.
The iOS and Android version support OpenFeint, you can compete with not only Android users but also iPhone users.
Flash version supports mochimedia leaderboard.
I would particularly like to thank people below:
Zaphod who ported Flixel,
watsnow who made nmex,
Daniel who gave me some advices,
and great Haxe NME community.
I'm trying to rebuild NME binary and got a warning like below.
./common/SurfaceIO.cpp: In function ‘void user_error_fn(png_struct*, const char*)’:
./common/SurfaceIO.cpp:316: warning: ‘jmpbuf’ is deprecated (declared at /opt/local/include/png.h:1114)
If I use this binary on XCode, I get an Error below.
"_png_set_longjmp_fn", referenced from:
EncodePNG(nme::Surface*, nme::ByteArray*) in libnme.iphoneos.a(SurfaceIO.o)
TryPNG(__sFILE*, unsigned char const*, int)in libnme.iphoneos.a(SurfaceIO.o)
ld: symbol(s) not found
collect2: ld returned 1 exit status