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Re: The structure of NME
NME display list is entirely GPU accelerated, excepted for parts that need local software rendering (ie. filters, masks).
Posted on March 11, 2013 at 4:47 AM
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Re: NME Webview Native ExtensionDo you get the url-change event when using HTML5 pushState history API? that could be enough for pushing some data back.
Posted on February 24, 2013 at 12:24 AM
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Re: NME Webview Native ExtensionLooks great and simple - is it possible to send data back from the webview to NME?
Posted on February 22, 2013 at 6:30 AM
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Re: NMEPreloader does not appear until 50% of SWF loadedYou can embed an entire SWF as binary data and load it at runtime:
Posted on February 04, 2013 at 1:53 AM
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Re: NMEPreloader does not appear until 50% of SWF loadedIf you're looking for any solution, then create a dummy AS3 project (FD has a nice template ;)) and embed your Haxe SWF.
Posted on January 30, 2013 at 7:11 AM
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Re: NME vs Adobe AirOn the minus side, NME doesn't offer yet consistent Video and Webview components. But a very short video can be played as an image sequence.
Posted on January 06, 2013 at 8:17 PM
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Re: Nme 3.5.3 & Tilelayer 0.2.6 problemLatest NME release introduced some internal changes.
Posted on January 04, 2013 at 4:44 AM
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Re: ios 6 blank screenWhat template did you use for your project? can you show your startup code?
Posted on December 04, 2012 at 11:17 AM
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Re: Is there good documentation for NMML file settings?There's this reference also:
Posted on November 22, 2012 at 6:00 AM
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Re: Haxe/NME noob questions on Animations and Android feature supportI don't think Haxe NME is what you need: it can't do native UIs - go directly Java.
Posted on November 18, 2012 at 11:04 PM
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Re: Calling methods on an external swf objectAs Joshua said: for Flash target yes, you can do whatever Flash is able to do.
Posted on November 16, 2012 at 6:29 AM
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Re: bitmapData swapping vs tilesheet draw for spritesheet animationAh you might be onto something, maybe that's a HTML5 target bug then.
Posted on October 23, 2012 at 8:27 AM
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Re: SWF not working outside of build directoryNothing odd here.
Posted on October 22, 2012 at 1:18 PM
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Re: bitmapData swapping vs tilesheet draw for spritesheet animation@jptsetung use 'mirror' to flip an image, read the readme ;)http://github.com/elsassph/nme-tilelayer...
Posted on October 22, 2012 at 1:14 PM
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Re: Stage3D support for cpp targetThibault Imbert is Product Manager at Adobe so he reveals what he decides is useful to know
Posted on October 22, 2012 at 7:52 AM
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Re: bitmapData swapping vs tilesheet draw for spritesheet animation@jptsetung when you build a spritesheet (usinghttp://www.codeandweb.com/texturepacker... for instance) you define animations using a naming convention, ex: item01, item02, item03,... where each itemXX is a frame of the animation. Then you provide "item" as TileClip's animname and it will select all these images and swap them.
Posted on October 22, 2012 at 6:21 AM
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Re: Stage3D support for cpp targetEh, Thibault has disclosed a big secret about next gen Flash
Posted on October 22, 2012 at 6:13 AM
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Re: What exactly is nme.display.Tilesheet?Tilesheet can be seen as some kind of wrapper over drawTriangles.
Posted on October 06, 2012 at 10:34 AM
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Re: HXCPP stack infoThese are C macros and no code is actually emitted in release mode.
Posted on October 06, 2012 at 6:39 AM
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Re: TileSheet option for scaling in x and y separatelyThe Flash fallback doesn't support matrix scaling, alpha and tint. You can edit the hx file to improve it.
Posted on September 30, 2012 at 7:19 AM
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