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Re: Stage sprite clipping, bugged?
I forgot to write it, but eventually it was my bad
Posted on April 17, 2012 at 2:09 PM
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Stage sprite clipping, bugged?If I am not wrong, NME stops to render the sprites that are outside the stage, at least it seems so. However I have noticed that the sprites are clipped too early, that means the sprites are clipped before they are completely off the stage when they move outside the upper and left side of it.
Posted on March 30, 2012 at 6:40 AM
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Re: Noob questionsThanks for the answer. I use FlashDevelop, although the SWFmill is interesting, I think the loader event should be supported as well. I have seen the js code but I have not managed to make it work yet.
Posted on February 14, 2012 at 2:55 PM
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Re: Noob questionsAnother noob question, is SWFmill the only way to load assets in flashdevelop/haxe/jeash?
Posted on February 12, 2012 at 2:41 PM
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Re: Noob questionsthis look much better
Posted on February 12, 2012 at 1:58 PM
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Re: Noob questionsHi,
Posted on February 12, 2012 at 1:38 PM
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Re: Noob questionsgot it, problem is that bitmap.hx actually calls flash.display.Bitmap not nme.display.bitmap and so the compiler fails. the nme.display.bitmap path is under the #if (cpp || neko) so it cannot work in js. Any idea?
Posted on February 02, 2012 at 5:46 PM
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Noob questionsHi,
Posted on February 02, 2012 at 3:16 AM
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