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February 02, 2012

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sebas

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Re: Stage sprite clipping, bugged?

I forgot to write it, but eventually it was my bad smiling

Posted on April 17, 2012 at 2:09 PM

Stage sprite clipping, bugged?

If I am not wrong, NME stops to render the sprites that are outside the stage, at least it seems so. However I have noticed that the sprites are clipped too early, that means the sprites are clipped before they are completely off the stage when they move outside the upper and left side of it.
It is like the sprite has 0 width and height, while instead it contains a bitmap and so the width and height are correctly set.
This bug is slowing me down, is it possible it is actually a NME bug?

Posted on March 30, 2012 at 6:40 AM

Re: Noob questions

Thanks for the answer. I use FlashDevelop, although the SWFmill is interesting, I think the loader event should be supported as well. I have seen the js code but I have not managed to make it work yet.

Posted on February 14, 2012 at 2:55 PM

Re: Noob questions

Another noob question, is SWFmill the only way to load assets in flashdevelop/haxe/jeash?

Can I use the Loaderclass?

Posted on February 12, 2012 at 2:41 PM

Re: Noob questions

this look much better

--remap flash:jeash
-lib jeash

Posted on February 12, 2012 at 1:58 PM

Re: Noob questions

Hi,

finally I am back on the experiments, but unluckily I have just checked and jeash is correctly installed. I am using FlashDevelop to compile, platform javascript 1.0. Gosh, it should not be so hard to compile a simple project :/

p.s.: I added the --remap flash:html5 but still no luck

Posted on February 12, 2012 at 1:38 PM

Re: Noob questions

got it, problem is that bitmap.hx actually calls flash.display.Bitmap not nme.display.bitmap and so the compiler fails. the nme.display.bitmap path is under the #if (cpp || neko) so it cannot work in js. Any idea?

Posted on February 02, 2012 at 5:46 PM

Noob questions

Hi,

I want to experiment with haxejs and html5. I use flash develop as IDE. Everything seems setup correctly.
I have installed NME and according my understanding I do not need to install jeash, because it is now included in nme.
If I got it correctly, I do not have to use flash.display.*, but it's counterpart nme.display.*
All that said I have a compiler error in Bitmap.hx , since #if (cpp || neko) it is false (line 2), the compiler tries to run typedef Bitmap = flash.display.Bitmap; which does not exist.
Any help? Thank you.

Posted on February 02, 2012 at 3:16 AM