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Re: Vector Graphics
Just come across your reply mate, I will check it out later when I get home!
Posted on March 13, 2012 at 7:11 PM
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Re: Vector GraphicsJust bumping the thread.
Posted on March 09, 2012 at 11:48 PM
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Vector GraphicsHi,
Posted on March 07, 2012 at 12:23 AM
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Re: How do we create a landscape app in iOS?Thanks for the reply! And Wooooow that's a lot of work for what I wanted....!
Posted on March 06, 2012 at 12:39 PM
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How do we create a landscape app in iOS?Hi, <window width="0" height="0" fps="60" orientation="landscape" resizable="false" unless="target_flash" /> When outputting the nme.Lib.current.stage.stageWidth + stageHeight the w/h are swapped, as if the application is in landscape, 768x1024, but the x and y axis are the correct way. (So it's pretty much rotating the portrait stage 90 degrees, and changing the x/y) When exported to webos this works perfectly, and the correct dimensions are reported. (However when the orientation="portrait" and webos, nothing is changed? :/) What is the correct way about creating landscape/portrait apps, I was under the impression that the orientation key in the nmml file was all you needed to do to get the correct stageWidth+stageHeight's when you access them in your app. Will
Posted on March 02, 2012 at 3:59 PM
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Re: Very frustrating OSX Lion issuesHi Rolith,
Posted on February 29, 2012 at 3:41 PM
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Re: [OSX] Shell Script Invocation ErrorI agree with you that copying the directory is not the best fix.
Posted on February 28, 2012 at 6:00 PM
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Re: [OSX] Shell Script Invocation ErrorEither Apple have changed something or some dodgy installation bug hit me (more than once though?...) because if I copy the "/Applications/Xcode.app/Contents/Developer/" directory to "/Developer/" I can build my projects fine.
Posted on February 28, 2012 at 12:49 AM
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Re: [OSX] Shell Script Invocation ErrorHi Huge,
Posted on February 27, 2012 at 7:54 PM
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Re: [OSX] Shell Script Invocation ErrorBump..
Posted on February 27, 2012 at 12:29 AM
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[OSX] Shell Script Invocation ErrorHad way to much trouble getting the toolchain setup on my mac.. Don't seems to be able to fix this though.. I have no idea what is causing it.
Attachments:
Screen_Shot_2012-02-26_at_8.19.59_PM.png
Posted on February 26, 2012 at 1:24 AM
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Compatible IDE for Mac OSXHi,
Posted on February 21, 2012 at 9:42 PM
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Re: Flixel for NMEWow Zaphod! It's working great on my touchpad, 38 FPS!
Posted on December 11, 2011 at 1:18 PM
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Re: iOS GameCenter in NME AppsHi there Eliax!
Posted on November 29, 2011 at 12:39 AM
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Re: iOS GameCenter in NME AppsDuh, I forgot to add -Diphoneos on the end of my command..
Posted on November 24, 2011 at 6:27 AM
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Re: iOS GameCenter in NME AppsSo I got the HxGK working, built and that. There is a few bugs in it though (nothing works after you have closed the leaderboard view...)
Posted on November 24, 2011 at 3:18 AM
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iOS GameCenter in NME AppsHi all,
Posted on November 21, 2011 at 8:09 PM
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Bitmap Matrix on CPPHi there,
Posted on November 20, 2011 at 3:58 AM
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Re: In Game Adverts, A Solution?Thanks for that, I don't know why I didn't even think of googleing around to see if anybody else had done this.
Posted on November 17, 2011 at 7:31 PM
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Re: Weekly App Hack -- Multi-TouchI don't know how many of you have TouchPads on this forum, but it turns out that my application was good enough, and I won
Posted on November 17, 2011 at 3:55 AM
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