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Re: Mac FullScreen BugAny chance at a fix here? It's crashing for my users too.
Posted on October 30, 2012 at 2:35 PM
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Re: "Official" Extensions for NME (Coming Soon)Game Center is the defacto choice for a lot of iOS games. From what I've worked with, the APIs can generally be made compatible enough, such that the same calls can be used for common functionality such as submitting a score (scoreID, score) and reporting an achievement (achievementID, percentCompleted).
Posted on October 19, 2012 at 7:16 PM
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Stencyl - Haxe/NME-based game creatorFinally time to spill the beans...
Posted on October 19, 2012 at 7:12 PM
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[iOS] Sometimes, playing sounds will immediately fire Sound Complete eventOn iOS, this clip is immediately returning a sound complete event and never plays . On all other platforms, it's OK. It's the only sound I attempt to play in this instance, so it's not a case of the music API 1 clip restriction.
Attachments:
sound-62.mp3
Posted on October 16, 2012 at 3:26 PM
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Re: Starting Android app while in sleep mode reports flipped stage dimensionsIf your app's orientation is fixed, you might as well work around the issue and force it to always assume it's in the "right " orientation, rather than asking the device what it is. That's how I eventually worked around this one.
Posted on October 16, 2012 at 3:20 PM
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Re: [Jeash] Not receiving Sound Complete eventsAny thoughts on this one?
Posted on October 16, 2012 at 5:02 AM
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Re: [CPP] Can only play 1 sound at a time.OK. This would definitely be useful to document. I'd do it here:
Posted on October 14, 2012 at 12:59 AM
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Re: [CPP] Can only play 1 sound at a time.Hmm, so if it's an MP3 file, regardless of whether I designate it as a sound or music clip in NMML, it'll be interpreted as a music track?
Posted on October 14, 2012 at 12:53 AM
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[Jeash] Not receiving Sound Complete eventsFor Jeash, I'm not receiving Sound Complete events, whereas I get them for each of the other targets.
Posted on October 13, 2012 at 7:09 PM
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Re: [CPP] Can only play 1 sound at a time.My testers are reporting that this happens on both Windows and Mac. Has anybody else hit this?
Posted on October 13, 2012 at 7:07 PM
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Re: HyperTouch : NME Native Extension for gesturesOn Android, I'm finding that the Swipe gestures are sometimes not recognized. Specifically, if the device is rotated to landscape, it has trouble recognizing the Up/Down swipes. The same app on iOS will have no issues.
Posted on October 13, 2012 at 6:50 PM
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Re: Android sound complete event bugHave you peeked at this?
Posted on October 10, 2012 at 1:13 PM
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Re: memory issue with iOS (received memory warning)Perhaps the garbage collector may be taking a little longer to run that it does on the desktop target? I recently implemented a resource bundle allocator / deallocator and find that it works, but the memory takes some time to go free.
Posted on October 09, 2012 at 12:50 PM
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Re: [Jeash] No sound playbackYep, I think you've got it.
Posted on October 08, 2012 at 4:04 PM
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Re: [Jeash] No sound playbackThanks for the link. Looks like OGG is overall a safer bet than MP3 if I had to choose 1 and not special case for browsers.
Posted on October 08, 2012 at 4:55 AM
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Re: Windows 8 Metro support?So, I went through all of the steps required to package up an NME-made EXE for the Windows store.
Posted on October 08, 2012 at 2:49 AM
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Re: [Jeash] No sound playbackIn coming up with a minimal test case, I bumped into something.
Posted on October 07, 2012 at 5:14 PM
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Re: [Mac] Can only play 1 sound at a time.Here is a minimal test project that demonstrates the issue.
Attachments:
sounds.zip
Posted on October 07, 2012 at 5:04 PM
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Re: [Jeash] No sound playbackI'll e-mail you a sample project. Whatever I have works on all the other platforms.
Posted on October 07, 2012 at 4:40 PM
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[Jeash] No sound playback (SOLVED)There's no sound playback for the HTML5 target. Checked in Firefox and Chrome.
Posted on October 07, 2012 at 1:45 PM
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