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September 18, 2011

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browny

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Re: Rectangle performance on android is so poor!!!

@Huge i think floating point operations can be done by hardware on android.
I think there is a parameter for the compiler of the ndk.
Not 100% sure if there is automatic software fallback for compatibility.
Did you test that?

Posted on November 23, 2012 at 12:59 PM

Re: Latest development builds of FlashDevelop 4 include improved NME integration

Flashdevelop rc1 was released today. The nme changes seem to be included.

Posted on September 28, 2011 at 2:09 PM

Re: Actuate Orient to Path

Hi Joshua,

both versions seem to be nice. Don't see why they should exclude each other? But if thats the case I would like that you choose the one thats easier for you.

To my original question. What I meant with orienttopath was somethink like this:

http://www.greensock.com/as/swf/PluginExplorer-v11.swf...

choose the bezier or bezierThroug example drag the line to become a curve and press tween. Here the property is called orientToBezier.

I want to archive somehink like the enemy movement in galaga or gaplus. smiling

Posted on September 19, 2011 at 2:43 PM

Re: Libraries working with NME

@lusid,

I tried compiling Haxepunk with nme to windwos cpp. Had the same "issues". Some additional findings:

1. in engine.hx I removed
if (HXP.console != null) HXP.console.update();
cause it prevented the world from being updated

2. the Function HXP.clear does not clear the Array in world.hx This seems to be a bug on (windows) cpp.

HXP.clear(_add);
trace(_add.length); // for example 3 Bug
//Fix
var i:Int;
for (i in 0..._add.length)
_add.pop();
trace(_add.length);// for example 0
// End Fix

public static function clear(array:Array<Dynamic>)
{
trace('clear');
var i:Int;
for (i in 0...array.length)
array.pop();
trace(array.length);
}

I think that the array on the cpp side is not a reference. This is strange..
@Joshua is this a known problem?

With the fixes a World with an backdrop and some moving entities runs very smooth...

Hope this helps.

Posted on September 19, 2011 at 2:32 PM

Actuate Orient to Path

Hi Joshua,

Not directly related to nme, but wanted to know if its possible in your tween engine to orient the rotation of an display object to the bezier path its moving on?

Thank you for your work on actuate and nme. They are really great tools!

Posted on September 18, 2011 at 5:09 PM