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April 04, 2012

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q00u

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Re: nme setup windows = uncaught exception

Does "setup windows" do anything other than install Visual C++?

Posted on April 29, 2012 at 1:37 AM

Re: Piston Framework

Is this project still alive? I would very much like to see a framework that is as cross-platform as NME itself. It seems the vast majority of ports are from flash engines, and restrict NME to the flash platform. That really takes away a lot of the benefits!

I've been looking for NME-native engines/frameworks for a while now; I hope this is still being worked on.

Posted on April 29, 2012 at 1:36 AM

nme setup windows = uncaught exception

C:\Windows\System32>nme setup windows
Download and install Visual Studio C++ Express? [y/n/a] ? y
Called from ? line 1
Called from InstallTool.hx line 569
Called from setup/PlatformSetup.hx line 363
Called from setup/PlatformSetup.hx line 413
Called from setup/PlatformSetup.hx line 926
Called from setup/PlatformSetup.hx line 112
Called from C:\Motion-Twin\haxe/std/neko/io/File.hx line 54
Uncaught exception - [file_open,vc_web.exe]

This is on Vista 32-bit.

Posted on April 06, 2012 at 6:42 PM

ios simulator build error, unkown option: -arch

Trying to compile the Actuate example for the iOS simulator. It compiles and runs fine in Flash and OSX, and does compile without -simulator

Full error:
unknown option: -arch
Usage: xcodebuild [-project ] [-activetarget] [-alltargets] [-target ]... [-parallelizeTargets] [-activeconfiguration] [-configuration ] [-sdk |] [-xcconfig ] [=]... []...
xcodebuild [-version [-sdk [|] [] ]
xcodebuild [-showsdks]
xcodebuild [-find -sdk |]
xcodebuild [-list]

It seems very strange to me that it works fine _without_ -simulator, but throws an error _with_ -simulator. Once compiled, it does run in the simulator without errors.

System:
- osx 10.6.8
- haxe 2.08
- nme 3.3.0
- hxcpp 2.08.3

Posted on April 04, 2012 at 3:04 PM