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Re: NME app has lower performance on iOS than on other platforms - why?
Thanks for the recommendation. I'd heard of it, but wanted a quicker solution... The sprites show fine except for the alpha. I'll figure it out
Posted on April 16, 2012 at 4:54 PM
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Re: NME app has lower performance on iOS than on other platforms - why?Ah, I guess 16 bit/pixel PNGs are not so useful... Now to fix the alpha channel somehow.
Posted on April 16, 2012 at 4:44 PM
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Re: NME app has lower performance on iOS than on other platforms - why?Using ImageMagick montage. Is there any particular kind of PNG I should / should not use?
Posted on April 16, 2012 at 4:37 PM
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Re: NME app has lower performance on iOS than on other platforms - why?So I've switched to Tilesheets but no matter what I try the sprites look like this:
Posted on April 16, 2012 at 4:13 PM
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Re: NME app has lower performance on iOS than on other platforms - why?I read it but I didn't understand it
Posted on April 16, 2012 at 3:06 PM
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Re: NME app has lower performance on iOS than on other platforms - why?Sure. It's right here:http://pastebin.com/NWAAH0Rn
Posted on April 16, 2012 at 2:41 PM
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Re: NME app has lower performance on iOS than on other platforms - why?I use no effects whatsoever. It's a super-tiny project. It just moves 20-30 sprites, 88x88 pixels.
Posted on April 16, 2012 at 2:35 PM
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NME app has lower performance on iOS than on other platforms - why?I've got a tiny game prototype with about 20-30 sprites. FPS is set to 60 in the NMML file. It runs very smooth when I build for Mac or when I run the iOS build in the iPad simulator. But when I run it on my iPhone 4S, it has a low performance and jittery movement.
Posted on April 16, 2012 at 2:13 PM
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