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Re: No nme.system.ApplicationDomain?You're entirely correct. Apart from perhaps having an API facilitating accessing static properties of default and basic types (though I think there are much higher priority tasks than even the concept of such a module API), there does not appear to be much use for this as the class definition cannot be transferred between parent and child in a reasonable way. An interesting thing to solve for a scripting language perhaps.
Posted on May 22, 2013 at 2:28 AM
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No nme.system.ApplicationDomain?Hello, I am curious if it is possible to implement something like ApplicationDomain for the hxcpp target with regards to the ability to access objects and static variables of classes in different applicationDomain.
Posted on May 21, 2013 at 1:20 PM
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Rectangle/Point need to serialize cross platform.At the moment, there is no serialization strategy on how to serialize and then deserialize classes from one target to the next. In general, I think there needs to be a patch to haxe serialize that specifies a class map, specifying that a particular class should be serialized into a different class.
Posted on October 29, 2012 at 4:30 AM
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Re: ByteArray needs to be compatible with haxe.io.BytesAnd the other way:
Posted on June 18, 2012 at 10:04 PM
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ByteArray needs to be compatible with haxe.io.BytesTypedefing ByteArray to flash.utils.ByteArray makes it incompatible with haxe.io.Bytes. This needs to be resolved. This forces the following code:
Posted on June 18, 2012 at 10:00 PM
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Re: Is there a display list engine using Tilesheet (like Starling)Also, when is the expected timeline for (presumably drawTiles to support) Stage3d?
Posted on May 28, 2012 at 5:38 PM
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Is there a display list engine using Tilesheet (like Starling)Has any one done any work on writing a display list like engine like Starling using Tilesheet?
Posted on May 28, 2012 at 5:37 PM
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Re: Link nmml documentation/developer documentation from the documentation main menuAlso, the following questions are relevant to nmml files:
Posted on April 30, 2012 at 1:42 AM
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Link nmml documentation/developer documentation from the documentation main menuThe website only links to relevant documentation from the very bottom ofhttp://www.haxenme.org/developers/get-started/...
Posted on April 30, 2012 at 1:40 AM
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Re: Does ByteArray.writeObject the same as output as AMF3?... There is no writeObject method
Posted on April 27, 2012 at 5:16 PM
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Does ByteArray.writeObject the same as output as AMF3?If so, it appears you have written the only well-supported known C++ implementation of AMF3 that I found. Congrats, you might even want to publish it.
Posted on April 27, 2012 at 2:22 PM
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Dynamic on TextFormat color and size?Why does the AS3 TextFormat and Nme TextFormat use Dynamic for color and size? Why not Int? Is it safe to typecast to Int these properties?
Posted on April 26, 2012 at 6:26 PM
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Detecting if using a Touch deviceThe reason I am asking is the following scenario.
Posted on April 26, 2012 at 4:21 PM
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Re: ScrollRectlol, my bad there is scrollRect. Cool!
Posted on April 23, 2012 at 3:48 PM
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Re: ScrollRectI see that DisplayObject has mask. Any objections to me implementing scrollRect?
Posted on April 23, 2012 at 3:46 PM
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ScrollRectIt doesn't appear that nme.display.Sprite has scrollRect. Is scrollRect implemented in any way. If it is not, it should be a critical feature as it isn't possible to have any sort of scrolling or UI without scrollRect or masking.
Posted on April 23, 2012 at 2:49 AM
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Re: Are all of the non-package Haxe apis compilable to C++?I see that the API doc specified which targets a class is available.
Posted on April 13, 2012 at 5:39 AM
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Are all of the non-package Haxe apis compilable to C++?Are the non-package Haxe API all useable in a C++ target application? Namely the Reflect class. What C++ API does the Reflect class use in the C++ target?
Posted on April 13, 2012 at 5:30 AM
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Re: NMEPreloader & haxe relative pathsAlso, from what is the Assets.hx generated? In samples/02-Text it references icon.png which seems like it is generated from the svg specified in the icon tag.
Posted on September 25, 2011 at 11:20 AM
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NMEPreloader & haxe relative pathsIt appears that compiling with nme generates a preloader for the swf. Is there a way to disable this or implement a custom preloader?
Posted on September 25, 2011 at 11:17 AM
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