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Prank Pack - an app with pranks using NME
Hey everyone,
Posted on March 08, 2013 at 1:24 AM
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Weird behavior with chinese and thai fonts on androidHey,
Posted on February 16, 2013 at 3:50 PM
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Re: Supported DevicesI have managed to run my game on a old G1 (HTC Dream) with Cyanogen 7 (Android 2.2)
Posted on October 26, 2012 at 5:44 AM
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Evil SpotsHey everyone!
Posted on August 20, 2012 at 2:43 AM
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Re: Actuate issues with newest NMEI just upgraded to NME 3.4 using 'haxelib upgrade' hoping this will solve my problems but still no luck. Where should I report that issue?
Posted on July 22, 2012 at 6:43 AM
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Re: FlashDevelop output panel automatically cleared after reporting errorsI didn't find any solution yet but I'm using a trick to see the errors. After I hit build/test/compile I stare at the output panel to find the right moment to hit Tools->Kill Running Proces. After a couple of trials I manage to stop the build process at the right time before the errors get cleared. I know it's not a real solution but it helps until a real solution is found.
Posted on July 21, 2012 at 4:21 PM
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FlashDevelop output panel automatically cleared after reporting errorsHey,
Posted on June 07, 2012 at 6:36 PM
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Transparent application backgroundIs there a way to make the Android application background transparent? I've seen some applications in Java that do that and it's quite easy but have no clue how to do that with NME. What I'm trying to do is to draw stuff over the home screen.
Posted on June 05, 2012 at 1:58 PM
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Re: Second activity does not see R packageI did a workaround to this problem but had to make slight import modifications in the Madvertise source code - I wanted to do this other way, without modifications but have no clue how to do that. Just had to import the R package both in MadvertiseActivity.java and MadvertiseMraidView.java :
Posted on May 30, 2012 at 5:00 AM
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Re: Second activity does not see R packageThey provide source code so I have put it in the Source folder like:
Posted on May 29, 2012 at 3:27 AM
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Second activity does not see R packageI'm trying to integrate a couple of advertisement APIs into my Android project. I just began with Madvertise and I'm having a problem.
Posted on May 28, 2012 at 10:41 AM
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Re: Actuate issues with newest NMEI have the latest Actuate version 1.40 on three computers. Two of them have haxe 2.08 and the problem was only on the computer with Haxe 2.09. After downgrading to 2.08 all three computers are ok. I compared versions of all libraries/projects aswell as versions of NDK, Android SDK, Ant and Java, the only difference was Haxe version - that's how I got to the conclusion that it has to be the problem and downgrading proved it correct.
Posted on May 22, 2012 at 2:27 PM
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Re: Actuate issues with newest NMEI'm tweening a Sprite. Is there a workaround for Android?
Posted on May 22, 2012 at 2:07 PM
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Re: Actuate issues with newest NMEAfter countless trials and tribulations it seems that Haxe 2.09 was causing the problem so had to go back to 2.08 which is bad cause I can't use the features/fixes of the newest one. The thing I had to do was not to change the SDK in FlashDevelop to 2.08 but change the path in environmental vars to point to the old Haxe folder. I'm not sure whether changing SDK in FlashDevelop does anything. My problem is now gone, the tweens are working again. I'm just wondering how come no one else reported this issue.
Posted on May 22, 2012 at 1:51 PM
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Actuate issues with newest NMEThis is my first post here so hello to everyone!
Posted on May 13, 2012 at 6:51 PM
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