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Hi
I started using haxe+nme for making games.
Usually the code runs on 60 fps on flash and linux, but on iphone they drop down to 10-20fps.
Are there any 'best practice' for using gfx to run smoother on mobile?
tnx
Posted on June 15, 2012 at 5:56 AM
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Hi
I'm using monodevelop with haxe language binding, nme and haxepunk on Ubuntu 12.04.
When I start a new project and add some gfx, build it for flash, everything works fine.
Then I switch the build for HTML5 or something else.
When I return to run the same code for flash again I get something like this :
An ActionScript error has occurred:
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData/ctor()
at flash.display::BitmapData()
at NME_gfx_shape02_png()[Export/flash/haxe/ApplicationMain.hx:317]
at Type$/createInstance()[/usr/lib/haxe/std/flash/_std/Type.hx:130]
at nme.installer::Assets$/getBitmapData()[Export/flash/haxe/nme/installer/Assets.hx:119]
at com.haxepunk::HXP$/getBitmap()[/usr/lib/haxe/lib/HaxePunk/1,6,5/com/haxepunk/HXP.hx:725]
at com.haxepunk.graphics::Image()[/usr/lib/haxe/lib/HaxePunk/1,6,5/com/haxepunk/graphics/Image.hx:89]
at worlds::TestWorld/begin()[Source/worlds/TestWorld.hx:20]
at com.haxepunk::Engine/checkWorld()[/usr/lib/haxe/lib/HaxePunk/1,6,5/com/haxepunk/Engine.hx:323]
at com.haxepunk::Engine/update()[/usr/lib/haxe/lib/HaxePunk/1,6,5/com/haxepunk/Engine.hx:120]
at com.haxepunk::Engine/onEnterFrame()[/usr/lib/haxe/lib/HaxePunk/1,6,5/com/haxepunk/Engine.hx:237]
I've tried to open a new project and run it, but the problem is the same (first run with flash works, but after switching to other devices and returning to flash without
changing the code, the same error pop-up ).
Any help to fix this is appreciated
Thanks
Posted on May 23, 2012 at 8:03 AM
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