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June 06, 2012

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GrzegorzNowak

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Re: [NME 3.3.3] Problems while building project

I'd love to learn the NME codebase to support the project with my skills, but right now I have to many assignments to start a thorough analysis. If you could point me where to look the problem for, I might try to resolve it on my own. Just a hook to catch on start, please.
This project rocks btw.

Posted on June 14, 2012 at 1:52 PM

Re: [NME 3.3.3] Problems while building project

indeed

Posted on June 14, 2012 at 1:51 AM

Re: [NME 3.3.3] Problems while building project

I run 32-bit vbox'd flavour of latest Xubuntu.

As wrote previously: after investigation this error is not specific to building a project, but rather to nme per se. simply invoking nme in terminal results in the same error:
Called from neash/display/Graphics.hx line 221
Called from neash/Loader.hx line 70
Called from C:\Motion-Twin\haxe/std/neko/Lib.hx line 33
Uncaught exception - load.c(352) : Primitive not found : ./nme@nme_gfx_draw_path(4)

Yes it works with 3.3.2 flawlessly. Even now, when I pointed haxelib to use 3.3.2 it worked fine. But switching to latest breaks the nme in the way described.

Posted on June 11, 2012 at 8:39 AM

Re: [NME 3.3.3] Problems while building project

Actually this exception is thrown even if I simply type:
nme
in the console.
Reinstallation of nme library didn't help.


I found a reference to this "gfx_draw_path" in this issue:http://code.google.com/p/nekonme/issues/detail?id=238...

I didn't dwelve into the codebase, but from the first glance it looks like my version of library file doesn't contain this object.

Posted on June 10, 2012 at 3:32 PM

Re: [NME 3.3.3] Problems while building project

import nme.display...

That's exactly what I'm doing across the app. If I didn't, then compiler should have complained about not being able to compile to flash target at all.

See the exception callstack. The origin lies in Uncaught exception - load.c(352) : Primitive not found : ./nme@nme_gfx_draw_path(4)

Posted on June 10, 2012 at 2:57 PM

[NME 3.3.3] Problems while building project

Under Xubuntu 12.04 with 32-bit nme/haxe backend, right after doing haxelib upgrade I get:

nme build [project] flash|linux
Called from neash/display/Graphics.hx line 221
Called from neash/Loader.hx line 70
Called from C:\Motion-Twin\haxe/std/neko/Lib.hx line 33
Uncaught exception - load.c(352) : Primitive not found : ./nme@nme_gfx_draw_path(4)


haxelib list:
swf: 1.11 [1.12]
hxcpp: 2.09 2.09.1 [2.09.3]
nme: 3.3.2 [3.3.3]
HaxePunk: [1.6.5]
actuate: [1.40]
gm2d: [1.1]
jeash: [0.8.7]

Posted on June 10, 2012 at 11:52 AM

[CPP] neash.display.BitmapData has no field hitTest

reproducing is as easy as:

bitmap.bitmapData.hitTest(new Point(0,0), 255, bitmap2.bitmapData);

and it won't compile: (neash.display.BitmapData has no field hitTest)

Posted on June 06, 2012 at 12:56 AM