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October 06, 2011

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mk12

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Re: 64-bit building not working on Mac OS X 10.7

Ok, I think if I can build sdl-static for 64-bit Mac I'll be able to figure out the rest. I'll let you know here if I get it to work.

Posted on October 08, 2011 at 4:14 PM

Re: 64-bit building not working on Mac OS X 10.7

Well I would guess that there are more 64-bit Macs than 32-bit Macs out there, but anyways, ideally an application should be distributed as a fat binary containing both architechtures (which isn't that hard to do).

I tried recompiling nme for 64-bit, but it wouldn't work because sdl-static is not built for 64-bit on the Mac. I don't see 64-bit Mac support anywhere on the sdl-static page, so this the end of the road...?

Posted on October 07, 2011 at 7:11 PM

64-bit building not working on Mac OS X 10.7

When I try to a haXe nme game in 64-bit mode like this:

haxelib run nme test "Actuate Example.nmml" mac -64

I get this error:
Called from ? line 1
Called from InstallTool.hx line 384
Called from a C function
Called from InstallTool.hx line 70
Called from a C function
Called from installers/InstallerBase.hx line 95
Called from installers/DesktopInstaller.hx line 180
Called from installers/InstallerBase.hx line 172
Called from installers/InstallerBase.hx line 367
Uncaught exception - Error: Source path "/usr/lib/haxe/lib/nme/3,0,1//ndll/Mac64/nme.ndll" does not exist

But it works fine in 32-bit. What's wrong?

Posted on October 06, 2011 at 8:02 PM

Anti-alias

How can I enable anti-alisiasing of vector shapes in nme?

Posted on October 06, 2011 at 7:56 PM