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Re: StablexUI
Great work! I like your framework, finally I find a featuresui replacement in Haxe!
Posted on February 20, 2013 at 8:40 PM
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Re: TouchEvent not works on flash target but on iOSHi, I think flash support MouseEvent only in NME.
Posted on January 10, 2013 at 10:29 PM
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Re: Intellij IDEA debuggingHi imp,
Posted on January 09, 2013 at 11:24 PM
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Re: Intellij IDEA debuggingHi imp,
Posted on January 09, 2013 at 12:09 AM
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Re: stopPropagation and stopImmediatePropagation not working on androidthis seems a NME defect, here's my workaround, it uses Reflect to directly modify the private field of Event instance:
Posted on December 07, 2012 at 11:26 AM
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Need a flash magic to access superclass field from overried getter/setterI am working on a game engine and need the capability to moniter or change properties of flash native object (e.g. Sprite.x).
Posted on October 26, 2012 at 12:33 AM
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Re: Patch for non ascii character input (from soft keyboard) in AndroidHi fjgarces,
Posted on September 29, 2012 at 10:28 AM
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Re: How to enumerate fonts on Android?Hi altef,
Posted on May 09, 2012 at 8:59 AM
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How to enumerate fonts on Android?I've just found that Font.enumerateFonts() is not available on cpp/android target, is this a defect or intended?
Posted on May 08, 2012 at 10:58 AM
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Re: Multi-touch on Androidmulti-touch does work on my Android 2.3 phone, did you test the multi-touch sample project in NME?
Posted on March 26, 2012 at 11:13 AM
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Re: Defects in Tilesheet.drawTilesHi,
Posted on February 11, 2012 at 10:00 AM
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Re: Defects in Tilesheet.drawTilesHi,
Attachments:
Tilesheet.hx
Posted on February 11, 2012 at 9:56 AM
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Re: Defects in Tilesheet.drawTilesThanks Philippe,
Posted on February 10, 2012 at 12:55 PM
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Re: Defects in Tilesheet.drawTilesHi, please use this optimized version.
Attachments:
Tilesheet.hx
Posted on February 10, 2012 at 3:23 AM
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JPG image is not loaded in Android targetHi,
Attachments:
2.jpg
Posted on February 10, 2012 at 3:05 AM
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Re: Defects in Tilesheet.drawTilesI've just made some changes in Tilesheet.hx to fix these two defects for flash target, and I also added an implementation of color-transform (i.e. to enable TILE_RGB & TILE_ALPHA flags). It's doing the color-transform on the copies of original bitmap data, so might not be a fast approach, but at least now drawTiles behaves the same across the targets.
Attachments:
Tilesheet.hx.txt
Posted on February 08, 2012 at 10:06 AM
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Re: Defects in Tilesheet.drawTilesMy fix to defect 2:
Posted on February 08, 2012 at 3:26 AM
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Re: Defects in Tilesheet.drawTilesMy fix to defect1:
Posted on February 08, 2012 at 3:25 AM
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Defects in Tilesheet.drawTiles1. In flash version, rotation behaves weird, image are stretched.
Posted on February 08, 2012 at 12:48 AM
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Re: drawTiles behaves differently on flash and cpp targetSorry, please ignore the content of this report, I just read the drawTiles source code again, and found that the defect is in the branch of non-transform drawing (i.e. drawRect not drawTriangle), it looks the centerPoint is not used in the logic, if I use SCALE flag it works as expected.
Posted on February 06, 2012 at 12:45 PM
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