Profile

Member Since
September 01, 2011

Search Members

  

tacroy

9
@

Badges

This user hasn't earned any badges yet.

Posts

Viewing 1 to 9 (9 Total)

Re: Old NME project to blackberry

Finally got some config issues taken care of so I could test windows (stupid java path issues)
I have successfully compiled the program to windows (some things are "off" but it runs")

When I take the exact same code and compile to blackberry, it installs, has an icon, but closes almost instantly.

Yes, my project has a nmml file. I think you helped convert it over as one of the last things I did with it.

Posted on February 08, 2013 at 9:56 PM

Old NME project to blackberry

Hello!
Back when I had time to developer (pre baby) I made a game for the Palm Pre called Paper Basketball. I was hoping to port that to Blackberry for the Built for Blackberry 10k challenge.

I was previously building in 2.04 and am now updated to the current version (3.5.4?)

When my target is still webOS it still works fine, but when the target is blackberry it installs but crashes on launch.
The actuate demo installs and plays fine on both devices.

One compatabilty issue I remember is that I use some cpp things:
import cpp.FileSystem;
import cpp.io.FileInput;
import cpp.io.FileOutput;
import cpp.io.File;

and have a #if cpp flag when I load images

#if cpp
introScreen = new Bitmap (Assets.getBitmapData ("assets/introBackground.png"));
getPlus = new Bitmap (Assets.getBitmapData ("assets/getPlusImage.png"));

Would those cause issues with blackberry target?

Also, is there a way to see a log of the launch to see if it is failing at a specific place?
Thank you!

Posted on February 02, 2013 at 7:10 AM

CSK file already exists Use - cskdelete to delete first

I am trying to setup nme to work with the blackberry playbook (and hopefully that includes the bb10 devices as well)
I use the nme setup blackberry command

I have my signing keys

When I try to configure the device i answer:
C:\Users\username>nme setup blackberry
Download and install the BlackBerry Native SDK? [y/n/a] ? n
Path to BlackBerry Native SDK [C:\Development\bbndk-2.1.0]: C:\Development\bbndk
-2.1.0
Configure a BlackBerry device? [y/n/a] ? y
Do you have a valid debug token? [y/n/a] ? n
Have you requested code signing keys? [y/n/a] ? y
Have you created a keystore file? [y/n/a] ? n
Path to client-PBDT-*.csj file: C:\Development\client-PBDT-1962956.csj
Path to client-RDK-*.csj file: C:\Development\client-RDK-1962956.csj
Code signing key PIN: pinNumber
Code signing key password: Registering code signing keys...
CSK file already exists. Use -cskdelete to delete first.
Error: Already registered with PBDT
Keystore password:

I am not seeing a -cskdelete flag in the nme help. How would I get at that?
Thanks!

Posted on January 24, 2013 at 11:59 AM

Re: Sound Tutorial not working on webos device?

innivomatt, could you post up your new project file in total? I tried using a wav instead and it still didn't work. I'm wondering if it's picky about format / compression / bitrate, etc.

Posted on October 18, 2011 at 6:32 AM

Sound Tutorial not working on webos device?

-- reposting in the correct forum..

Hello!
So hoping to fixed sound effects for my game I was exploring the sound tutorial on this fine site.

While it works perfect for flash, when I change the build to "haxelib run nme test "PlayingSound.nmml" webos" it DOES make a ipk and install and run and I get a white screen similar to the flash build. But I hear no sounds. I checked my volume, and my mute switch, is there something else I need to do to the example file to make it work?

Thanks!

Posted on October 16, 2011 at 1:38 PM

Re: GetURL?

Thank you a ton, all working fine now!

Posted on October 07, 2011 at 7:13 PM

No Sound with sound tutorial on webos

Hello!
So hoping to fixed sound effects for my game I was exploring the sound tutorial on this fine site.

While it works perfect for flash, when I change the build to "haxelib run nme test "PlayingSound.nmml" webos" it DOES make a ipk and install and run and I get a white screen similar to the flash build. But I hear no sounds. I checked my volume, and my mute switch, is there something else I need to do to the example file to make it work?

Thanks!

Posted on October 07, 2011 at 7:06 PM

GetURL?

Anyone have links working?
Previous version of haxe used

import flash.net.URLRequest;

Lib.getURL (new URLRequest ("http://www.webpage.com"));

But since upgrading to the new version it isn't doing anything.

Posted on September 27, 2011 at 7:55 AM

website

Hey sing,
I'm digging it so far. A few things I would like to see are
1. Diagram of how all the tech pieces work together. i.e How haXe works with NME works with the compiler works with device api
2. Change log

I've just started digging around, so maybe those things are out there, but I know they were a point of confusion for me.

Posted on September 01, 2011 at 8:33 AM