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Re: drawTiles and animated spritesok thanks Hugh, so I have to create a tile rect for each animation cell and use a frame index to target the correct cell. Thanks for the reply.
Posted on January 18, 2012 at 6:21 AM
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drawTiles and animated spritesHi, is there a work flow for using drawTiles (cpp target) and animted sprites.
Posted on January 17, 2012 at 7:10 AM
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Re: Sounds on html5Hey niel, I've submitted a bug and uploaded my source (Flash Develop Project). If it is not a bug but in fact the way I am doing things, I would very much appreciate knowing what I am doing wrong.
Posted on January 16, 2012 at 4:19 AM
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Re: Sounds on html5So I finally got everything working in a range of browsers and computer... Now I have an issue with "SoundChannel". I have trying to adjust the volume with the following code (from the sound tutorial):
Posted on January 13, 2012 at 7:15 AM
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Re: Sounds on html5Hi Niel, thanks for the help and info. Lots to be learn!
Posted on January 12, 2012 at 3:52 PM
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Re: Sounds on html5Hi, I am also having trouble with html5 and sounds and Chrome.
Posted on January 12, 2012 at 11:50 AM
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Re: KeyboardEvent.keyCode shows wrong values on cpp (windows)HI, I have also just run into this. I really think NME should standardise this. Flash and JS targets are the same but CPP is different. I think NME should handle the conversion of the FLASH keycodes to the CPP keycodes unless there is something I am missing.
Posted on January 12, 2012 at 5:25 AM
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Re: Disable Jeash...Thanks for the replies Hugh and Joshua, I think jeash does a great job but I don't think I need all of it's complexity and can achieve faster rendering using the Haxe JS. I think wth a few compiler conditionals I will be fine but I may look into the remap feature if my own code gets large enough. Thanks!!
Posted on January 11, 2012 at 4:22 AM
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Disable Jeash...Hi, I was wondering if there was a way to build to an HTML5 target without using Jeash. I would like to use compiler conditionals to write my own JavaScript specific code but also use some of the NME packages like "geom" for things like Point, Rectangle etc... Also this means I could use the same workflow for each target rather than having to break out into a Haxe specific project.
Posted on January 10, 2012 at 12:01 PM
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Jeash error on runScript error.
Posted on January 10, 2012 at 10:52 AM
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Re: Stoppping an Android build in Flash DevelopAh cool, thanks Philippe!
Posted on December 24, 2011 at 11:21 AM
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Re: Does NME (or haxe?) support importing resources from an SWC file?@singmajesty Thanks for the info, you've actually just solved another of my problems! Also I have implemented your version of Box2D, thanks for the port, I am currently testing a few different engines, so far I prefer Box2D over Physaxe (documentation is better and the speed is quite similar) and I am currently testing Nape, so far it's faster in my tests but I can't get it to do anything in javascript.
Posted on December 22, 2011 at 11:00 AM
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Re: Input wanted -- drawTiles for FlashdrawTiles for HTML5 please!!
Posted on December 22, 2011 at 9:38 AM
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Stoppping an Android build in Flash DevelopHi, this is not an NME specific bug/thing but when I build an android release in Flash Develop, how do I stop it?
Posted on December 22, 2011 at 9:19 AM
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Re: Does NME (or haxe?) support importing resources from an SWC file?Can you use "-swf-lib" with NME, if so how? In FlashDevelop would it be in "Pre-Build Command Line or though Additional Compiler Options?
Posted on December 22, 2011 at 4:14 AM
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MyApplication naming of Flash and JavascriptSetting the "app title" in the nmml only seems to work for CPP, Android and I guess iOS. Should it work for Flash and HTML5 also? If not it would be cool if it did. Thanks.
Posted on December 22, 2011 at 4:08 AM
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Re: -swf-lib in Flash Develop with NMEHey thanks for the reply. I will have to check if performance has been improved before I carry on. Thanks for the link.
Posted on December 06, 2011 at 4:41 PM
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-swf-lib in Flash Develop with NMEHi,
Posted on December 06, 2011 at 4:04 PM
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Re: debuggerHey sorry to dig up an old subject but I would like to know how to get trace output in Flash Develop and getting the Debugger to run too would be great. Im using FD4 RC2 and NME 3.1.
Posted on November 29, 2011 at 11:30 AM
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Re: Add a directoryThanks, yeah very simple in the end Thanks!
Posted on November 24, 2011 at 10:44 AM
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